Runes
  • 9
    Greater Mark of Magic Penetration (+0.87 magic penetration)
  • 9
    Greater Seal of Scaling Health (+1.33 health per level (+24 at champion level 18))
  • 9
    Greater Glyph of Scaling Ability Power (+0.17 ability power per level (+3.06 at champion level 18))
  • 3
    Greater Quintessence of Ability Power (+4.95 ability power)
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Vlad is currently not near as used as he once was. He simply does not fit his niche role as effectively as he once dominated. However through this it should still be noted that Vlad can counter mana heavy champs at mid, or non sustain top picks. I personally prefer Vlad to most any other AP champ at the moment due to the fact that he is underused, underrated, and One of (if not the) best AOE damage champs in the game and can basically guarantee a 5v5 or even 4v5 fight victory in an open area such as dragon/baron fights. He can also devastate bottom lane from Mid in similar fashion to Sion because he pushes a wave to tower very rapidly, then goes MIA directly there after. This will leave bottom open time and time again for ganks if they are not properly warded. You should have bottom lane communicate and tell you if they think the lane to bottom is not warded. Pros: Great Sustain. (out pokes and lives most champions) Strong AOE Great Escape Mechanism Tanky With Passive Good Ganks if Sanguine Pool is Used Offensively Cons: Lacks single target burst Been nerfed heavily Limited amounts of CC Team Fight Dependent for Maximized utility

I was in ELO hell at the time of writing this guide however I am happy to say I climbed out of that and am on my way up. I was down to 1000 elo roughly but was able to pull off winning 12 straight games. it was insane and most of them were using Vlad. I am now stuck between 1300-1350 however I can carry any given game and am getting better every game. I will be updating this guide as I climb through the ELO ranges and sharing new experiences with Vlad at higher elo, against different laning opponents, and in new situations. Anyways I hope you enjoy and if you fnid yourself stuck in ELO hell can use what I did right to get yourself out of it. Almost any game is carryable and never think you made 0 mistakes in a game. Even if its just missing 1 cs, this is a game of risk/reward so you should always be the first to critique yourself. EDIT: I am now at 1766 elo. been in between 1897 and 1750 for the past few months. This guide and my playstyle for Vlad have been a huge part of it because he is my most played champion by a longshot and I have consistently kept a 60 percent win rate. Hope you can fine the advice in here equally useful [imgext=http://i.imgur.com/Dt17P.jpg]

Wed. June, 20th 2012 - Edited the Climbing out of elo hell section, tips and tricks, and am working on writing about situational runes/masteries. EX.) Melee/Ranged champs. Wed. February, 1st 2012 - Removed G.A vs Spirit Visage section due to buffs making Spirit Visage a core item. Updated Runes and masteries as well. Wed. December, 17th 2011 - Changed Quintesences to straight AP. Mon. December, 15th 2011 - Added G.A vs. Spirit Visage section

Early on Vlad is generally a pretty weak caster. He does not do very much damage due to long cooldowns and weak damage. However as he levels up, the cooldown on his Q rapidly reduces and you will be able to poke to no end due to no mana pool. Goal: Harass with [imgsmall=skills/vladimir/q.png] Q whenever possible. You start boots so this instantly makes using the skill easy for casters who use [imgsmall=items/dorans-ring.png] Dorans Ring. Do not trade harass with the enemy at this point. Your main goal is to farm enough gold for [imgsmall=items/hextech-revolver.png] and bide your time until you hit lvl 7. You will need to use [imgsmall=skills/vladimir/q.png] Q to sustain if you have an opponent who harasses early. You will want to not back until you have enough gold to at least pick up your [imgsmall=items/hextech-revolver.png] Hextech Revolver, If you are worried about an oppenent dealing too much damage to stay in lane long enough to get that much gold start with [imgsmall=items/amplifying-tome.png] amplifying tome so you can back a couple waves sooner than normal and come back as a sustaining beast. Note: If enemy starts zoning you hard just poke at them with [imgsmall=skills/vladimir/q.png] Q when you can, auto attack them if possible, but do not trade harass. They will win this game trade unless you are smart about it and progressively dwindle their health pool.

This is where you shine in lane. You pretty much are un-gankable, out sustain the world, and deal enough damage to do things such as pop [imgsmall=champ/sion.png] Sions meat sheild if he wants to start coming at you bro, wreck squishy casters [imgsmall=champ/brand.png][imgsmall=champ/annie.png][imgsmall=champ/anivia.png][imgsmall=champ/veigar.png] with your [imgsmall=skills/vladimir/q.png] Q damage, and [imgsmall=skills/vladimir/w.png] pool out of almost any skill that they might want to counter harass you with. Be sure to keep spamming that[imgsmall=skills/vladimir/q.png] Q if they do manage to get a decent chunk of harass on you. Minions are easily last hit at this point as well as you can spam a combo of[imgsmall=skills/vladimir/q.png] Q and [imgsmall=skills/vladimir/e.png] E in order to push the wave. You can use this pushing to then go gank an available lane. Note: Be sure to push the lane to the tower if you notice your enemy goes back. This will deny gold, exp and allow you to gank an available lane, or back yourself. At this stage you should also be well ahead of anyone who will come cover the lane while your opponent at mid backs. Abuse this. Do not let them cover easily. if the jungler steps into lane punish him a little bit. This will slow down his jungle, ensure that you won't get ganked by him for a bit longer, and possibly secure a kill for yourself or your team. Goals: Get at least one core item [imgsmall=items/rabadons-deathcap.png][imgsmall=items/rylais-crystal-scepter.png][imgsmall=items/zhonyas-hourglass.png] and finish boots if you have not [imgsmall=items/ionian-boots-of-lucidity.png][imgsmall=items/sorcerers-shoes.png]

By this point you should be quite fed due to easy mode farming and hopefully a few kills. earned from ganking and lane domination. You should now be looking for any team fight you can, and you have the option of initiating on the opposing team if they get out of position. Something many casters such as [imgsmall=champ/kassadin.png][imgsmall=champ/leblanc.png][imgsmall=champ/ryze.png] etc... will struggle at. You are one of very few casters who can actually initiate a fight. You [imgsmall=skills/vladimir/r.png] ult and it is on. The noise the ult makes will make your enemies real mad bro. They will come at you and what is super strong is the fact that you can just [imgsmall=skills/vladimir/w.png] pool in their faces then [imgsmall=items/zhonyas-hourglass.png] activate Zhonyas directly after. Goals: finish your core items and build whatever else you need. Be sure to buy [imgsmall=items/elixir-of-brilliance.png] Elixers if you have extra gold

This is where you will shine. 5v5 is almost a sure win if they are bunched together. Some good places to look for this to happen are - Baron, Dragon, Jungle. If you catch them together you can now [imgsmall=summoners/flash.png] flash initiate and begin your combo. Given you have a [imgsmall=items/zhonyas-hourglass.png] Zhonyas you will be able to wreck the opposition. use the following Combo: [imgsmall=summoners/flash.png]+[imgsmall=skills/vladimir/r.png]+[imgsmall=skills/vladimir/q.png]+[imgsmall=skills/vladimir/e.png]---->[imgsmall=skills/vladimir/w.png]+[imgsmall=skills/vladimir/q.png]+[imgsmall=skills/vladimir/e.png]---->[imgsmall=items/zhonyas-hourglass.png]+[imgsmall=skills/vladimir/q.png]+[imgsmall=skills/vladimir/e.png] and hopefully you will live to tell about the massive damage you just did. Also note if you have purchased [imgsmall=items/guardian-angel.png] G.A. you can get even more spell cycles into this combo once you are revived, including an extra [imgsmall=skills/vladimir/w.png] pool sometimes.

I was playing on my smurf account the other day and I ran across a new Vlad player. Naturally Vlad being my main I was more interested in watching how he performed and built. However, I did notice a huge flaw in his game play. His pools were just awful. He would often times use the pool far too early in a 1v1 engagement. He would use the pool after hit with a skill shot in a bad attempt to dodge. On top of this, the one thing that is most suicidal for a Vlad to do was, he would use it after being slowed. This completely wipes out any chance of you using the pool to get away. The enemy will have time to converge on your now stagnant pool of blood, land more skills, and KILL YOU. Let's go over some scenarios, and how you can not make the same mistakes when you use [imgsmall=skills/vladimir/w.png] sanguine pool. [highlight]Jungler Ganks [/highlight] Bad: -If a gank is incoming DO NOT open with your pool. You are dropping your HP by 20% for possibly a failure by your jungler. If he wants to gank he needs to realize you have very limited CC. He should be opening, after all you're carrying him. Do not sell out to have the potential of him doing something stupid like [imgsmall=summoners/flash.png] flash failing, missing his skill shot, or being slow to react. Good: -If your jungler has committed to the gank and landed some nice CC, and the enemy is retreating this is your time to pounce. Given you were positioned fairly close to your enemy you should be able to catch up to them and [imgsmall=skills/vladimir/w.png] pool to slow them. Chances are if the gank was opened well, it will finish well. This is when to burn your pool on a gank, when the jungler did his job. [highlight] Team Fights[/highlight] Bad: - DO NOT in a TEAM FIGHT open with your [imgsmall=skills/vladimir/w.png] pool, use your pool before your ult (unless you got cced hardcore), or use your pool offensively. Your role in a team fight is not to slow a group of enemies. The reason for [imgsmall=skills/vladimir/r.png] Ult before [imgsmall=skills/vladimir/w.png] Pool is because your Ult costs less HP. You will already be doing a significant percent of your own HP as damage to yourself so be wary to conserve where you can. Good: -Timing when you pool should be based on how your enemies react to you after you [imgsmall=skills/vladimir/r.png] Ult. if they focus you...[imgsmall=skills/vladimir/w.png] pool. However if they ignore you and make another target priority, you should save your pool until you are focused onto. This will allow you to cast more [imgsmall=skills/vladimir/q.png] Q's and [imgsmall=skills/vladimir/e.png] E's and dealing even more damage. [highlight]1v1 Encounters[/highlight] Bad: -DO NOT, once again, OPEN with your [imgsmall=skills/vladimir/w.png] pool. This will cause your enemy to see that 20% extra damage you just dealt to yourself and realize they have the advantage (under most circumstances) You will also be taking away your best escape in case the encounter goes wrong. A big no-no. Good: -It is best to save the pool for two things. #1 being if your enemy has come off on the wrong side of the exchange and begins to flee. This is when you want to take advantage of the slow and finish them off. And #2 will be if you come off on the wrong end of the encounter and want need to escape.

[imgsmall=champ/singed.png] - [highlight]Singed[/highlight] gets wrecked by Vlad up top. It is pretty bad in fact. Even early on all Singed can do to you is watch as his face is sucked dry of blood. You will be zoning him from cs hardcore by level 5. It is important to not be afraid of him past level 3. While at levels 1 and 2 he will be able to fling trail you for a lot of damage, once you get level 3 this will not be a good trade on his end and he will wind up taking more damage than dealing. Just kite him if he does get a fling on you at levels 5+ and avoid his trail. You can simply stay out of the poison and spell spam him to death. On top of this ignite hurts his ultimate's regen effect so you will be able to tear through the regen. Losing a lane vs Singed as Vlad is unacceptable. Also do not chase him if he gets away. Your key is to zone him. he will not be able to push waves as he does so effectively when you are Vlad. You will double his cs and thats what your team needs most, not selling out for a kill. [imgsmall=champ/brand.png] - [highlight]Brand[/highlight] is a champion that is reliant on landing his combos. However, if you see he is picked by the enemy Vlad is always a good choice. You will be starting boots + 3 pots against brand every time. He should land 0 skill shots against you as the move speed bonus will be really good for dodging spells. This will eventually make him either oom by missing or oom by giving up and trying to compete with how fast you push waves by using his Pillar/Configuration combo. Once you have him oom it will be all too easy to just run up when he tries to last hit and suck his blood. Generally a Brand that starts with Doran's will have to go back at around levels 5/6. It is important to push the wave to tower when you see this and deny him gold/exp. However, when you back will need to be different than Brand. Be sure to stick it out in lane if you can until you farm your [imgsmall=items/hextech-revolver.png] hextech revolver [imgsmall=champ/lux.png] - [highlight]Lux[/highlight] is another champion like Brand who is reliant on landing combos. Champions like this fit perfectly into who Vlad can lane against because he starts [imgsmall=items/boots-of-speed.png]boots traditionally, and has the [imgsmall=skills/vladimir/w.png] troll pool. This will give you plenty of needed dodging ability. On top of this Lux attempting to hit you with these skill shots will oom faster than you will regain your HP bar from [imgsmall=skills/vladimir/q.png] Q's and [imgsmall=items/health-potion3.png] HP Pots. [imgsmall=champ/sion.png] - [highlight]Sion[/highlight] is a good champion to lane Vlad vs. He will want to push creep waves fast and this helps you out in a few ways. First off if he focuses on pushing with his sheild you will be able to take creep aggro for longer than most champions because your [imgsmall=skills/vladimir/q.png] Q sustains so much. You can also counter push very fast using this and [imgsmall=skills/vladimir/e.png] E once you get your [imgsmall=items/hextech-revolver.png] hextech. The second way you counter him is that you do enough damage to pop his shield. If he decides it's smart to be aggressive you will win this fight. You take away more than half of his damage output. Popping his sheild is hard for most mids because it costs mana. But for vlad its just cooldowns and a small HP cost that gets negated when you get [imgsmall=items/hextech-revolver.png] hextech.

[imgsmall=champ/akali.png] - [highlight]Akali[/highlight] will counter a pushing vlad. Be sure not to over extend when you lane against an Akali. She can counter you pretty hard if you give her enough room to burst you down while you attempt to run back. If you keep the lane iced either in front of your tower or in middle you will be fine to farm. Her burst just completely over powers you and she can't oom like many AP picks that you want to counter. You can q her down if you feel close enough to tower and your [imgsmall=skills/vladimir/w.png] pool is not on cooldown [imgsmall=champ/anivia.png] - [highlight]Anivia[/highlight] is a tough opponent for Vlad to lane against. She basically punishes you for being aggressive at levels 7+. Be cautious not to run at her too obviously. Or else you will get bursted to half hp instantly. She can use her ultimate to slow your path, and chill you. Then she will throw an icicle in your face and drop you to half hp. This is not a fair trade when it comes to swapping [imgsmall=skills/vladimir/q.png] Q damage. Be cautious not to be aggressive against Anivia. She counters that mindset. Just take advantage of your superior farming capabilities since you are not blue dependent, and when she does get blue stay extra cautious. [imgsmall=champ/morgana.png] - [highlight]Morgana[/highlight] can counter Vlad. She will lose early on for certain. The trick to beating her in lane is positioning. Her mindset will be to push a wave as well and she can do it equally fast with less risk. Stand outside of the creep wave. To the left or right. This will force her to, given she tries to harass, target only you with her tormented soil. She will not get her passive spell vamp and will be missing cs if she tries to harass. You start boots so you can avoid her snares for the most part. This seems easy enough however what makes her a counter is what happens at level 6. Unlike most opponents her ultimate counters your [imgsmall=skills/vladimir/w.png] pool. If you pool while her ultimate is active it will hit you through the pool at thhe end of the duration adn you lost percent of health cost for pooling, and flat damage from the ultimate. Scary stuff however if you can control your reactions and not pool she has very little sustained damage and you can regen up with [imgsmall=skills/vladimir/q.png] and harass her. [imgsmall=champ/tryndamere.png] - [highlight]Tryndamere[/highlight] If you go top vs tryn you have been warned by me, this is a very hard matchup. Unlike singed tryn can take the [imgsmall=skills/vladimir/q.png] Q's to the face, then jump in with his spin and crit you for 1/4 hp. This is just not a good thing. The only true way to hold your own in this land is to time when he uses his chicken slow and face him before he does. This is so far the only time i have won this lane is when I played the slow perfectly and got lucky enough to dodge them all. other than that he has too much sustain and harass to win. Not to mention once he gets his ult

For runes I run: Magic penetration - 9x Reds HP per LVL - 9x Yellows Cooldown Reduction - 9x Blues HP - 2x Quints AP - 1x Quint This is pretty standard and the HP synchs very well with your passive. Since lvl 1 is lacking in damage with your (Q) I run 1x AP Quintessence since the passive is 1 AP per 40 HP you do not need the straight 26 HP addition you would get from running 3x HP Quints.

[title][img=skills/vladimir/p.png] Passive: Crimson Pact[/title] [number]Every 40 points of bonus health gives Vladimir 1 ability power and every 1 point of ability power gives Vladimir 2 bonus health (does not stack with itself).[/number] [title]Explanation:[/title] This passive is very strong for building Vlad as a tanky mage. It even makes Warmogs not terrible on him although it is not a recommended item at all. Makes items such as Ryalis and Spirit Visage better on him as well. This passive is not the best however it makes choosing items for Vlad even easier, and can make you have just enough HP or AP to win [title][img=skills/vladimir/q.png] Q: Transfusion[/title] [number]Vladimir drains the lifeforce of his target, dealing 90/125/160/195/230 (+60% of ability power) magic damage and healing himself for 15/25/35/45/55 (+100% of ability power) of that amount. Cooldown 12/10/8/6/4 seconds Range 550 [/number] [title]Explanation:[/title] This is the skill that will win your lane more often than not. Note: Early game cooldown is very long so wasting it to last hit a minion is a mistake as it is your main harass skill. You should look at it like this. You will out harass your opponent more often than not because you will gain hp in addition to dealing damage and it synchronizes well with the hextech revolver which is why it is a core item. Once you hit lvl 7 you can spam this on minions as a last hitting skill if you need to regen HP, or spam it on your opponent and simply do too much damage for him to counter. You should win the mid game about just about any champion I can think of. Exception possibly being [imgsmall=champ/kennen.png] Kennen because he can use hextech revolver very effectively as well and has better single target burst than you, Or [imgsmall=champ/akali.png] Akali, who will wreck Vlad if he pushes too far from turret. She counters many carries however so it just takes knowing not to fight her 1v1 and you will be okay come time to team fight. [title][img=skills/vladimir/w.png] W: Sanguine Pool[/title] [number]Vladimir sinks into a pool of blood for 2.5 seconds, becoming untargetable and slowing enemies above him by 40%. Vladmir deals 15% of his bonus Health in magic damage over the duration and heals himself for 12.5% of that amount. Cooldown 22seconds Cost 20percent of health Range 1050[/number] [title]Explanation:[/title] This is the skill that makes Vlad basically untouchable by ganks early on. I lvl it up at lvl 4 more often than not. Some exception to this would be [imgsmall=champ/leesin.png][imgsmall=champ/shaco.png] Lee Sin and Shaco because they like to gank early and often so if they are the enemies jungler get this at lvl 2. Also note that if you are going to invade with Vlad this should be leveled up first because of the aoe slow, escape, and damage it offers. It can also be a great counter invasion mechanism because enemies like to stack in a brush and you can deal damage to every one of them while slowing giving your team the courage to run in and wreck them. This is one of the reasons I run flash rather than ghost. If you were to counter an invasion in this manner you would want to flash away instantly after using this skill. It is great to tower dive with as the tower will stop focusing you and attack minions even after you emerge from the puddle of blood. It's main weakness lies in its long cooldown time so be careful if you choose to use it to farm. [title][img=skills/vladimir/e.png] E: Tides of Blood[/title] [number]Vladimir unleashes a torrent of blood dealing 60 / 90 / 120 / 150 / 180 (+45% of ability power) magic damage to nearby enemies. Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 8% each. Additionally, his next Tides of Blood deals 25% more damage and costs 50% more Health per stack. Cooldown 8seconds Cost 30 / 40 / 50 / 60 / 70health Range 300[/number] [title]Explanation:[/title] This is what makes you a lethal force in 5 man encounters. If used correctly you will penta kill and laugh in their faces as you walk away. It is important to get this stacked if you feel a fight coming. You will lose HP but the damage you will be doing is well worth the trade. Charging the stacks on tides of blood is something that is underrated in damage by many players. You can get up to 3 cycles of this skill when itemized properly. You will be able to flash and use it+Ult on 5 men, this will draw their attention to you, you should then pool on top of them and use it again directly after the pool. After you use it a second time you can activate Zhonyas and have this ready to go one final time and be ready to live or die depending on your teams reaction time and ability to follow you up. Explain exactly what you're going to do to them if you plan on doing it. You will go in and out of the enemies focus twice which can be greatly distracting, and make them hesitate enough for your carry to wreck the place. [title][img=skills/vladimir/r.png] R: Hemoplague[/title] [number]Vladimir infects the target area with a virulent plague. Affected enemies take 10 / 14 / 18% increased damage for 5 seconds. After 5 seconds, infected enemies take 200 / 300 / 400 (+75% of ability power) magic damage. Cooldown 120seconds Cost 15percent of health Range 700[/number] [title]Explanation:[/title] You will really be able to see the increased damage percentage if you use it in a team fight. You want to maximize the number of players hit by this skill whenever you use it. 5 is preferable however rare. Consider it worth it if you can get 3+ and/or the carry infected. This can also be used to help tower dive with your W once you hit lvl 6.

40 HP = 1 AP 1 AP = 2 HP This passive allows some items to be more effective on Vlad than many other AP carries. [imgsmall=items/rylais-crystal-scepter.png] Rylais and [imgsmall=items/spirit-visage.png] Spirit Visage in particular. Here are the bonuses you will be receiving given you use items from this build. [imgsmall=items/rylais-crystal-scepter.png][highlight]Rylais[/highlight] - AP Bonus = 12.5, HP Bonus = 120 [imgsmall=items/rabadons-deathcap.png][highlight]Deathcap[/highlight] - HP Bonus (passive not included) = 280 [imgsmall=items/spirit-visage.png][highlight]Spirit Visage[/highlight] - AP Bonus = 6.25 [imgsmall=items/zhonyas-hourglass.png][highlight]Zhonyas[/highlight] - HP Bonus = 200 [imgsmall=items/will-of-the-ancients.png][highlight]Will of the Ancients[/highlight] - HP Bonus = 80+60(aura) [imgsmall=items/void-staff.png][highlight]Void Staff[/highlight] - HP Bonus = 140 [highlight] Deathcap's passive activated[/highlight] = [imgsmall=items/zhonyas-hourglass.png] - 260 HP [imgsmall=items/will-of-the-ancients.png] - 182 HP [imgsmall=items/void-staff.png] - 182 HP [imgsmall=items/rylais-crystal-scepter.png] - 156 HP [imgsmall=items/rabadons-deathcap.png] - 364 HP

[imgsmall=skills/vladimir/q.png] This is your priority for laning phase. Level it at lvls 1,3,5,7,9 [imgsmall=skills/vladimir/e.png] This is the second priority and most games I recommend getting it at lvls 2,8,10,12,13 [imgsmall=skills/vladimir/w.png] This is last, but not necessarily not a priority, most games it should be lvls 4,14,15,17,18 however it can often be a necessity to get this at lvl 2. [imgsmall=skills/vladimir/r.png] Get this whenever it is available. It is strong and helps the entire team in team fights.

Core Items to Get Mid-Game most often: [imgsmall=items/hextech-revolver.png][imgsmall=items/ionian-boots-of-lucidity.png] Late Game Goals: Get these 3 items [imgsmall=items/rabadons-deathcap.png][imgsmall=items/rylais-crystal-scepter.png][imgsmall=items/zhonyas-hourglass.png] Extra Sustain:[imgsmall=items/spirit-visage.png][imgsmall=items/will-of-the-ancients.png] WOA is a strong item but when to upgrade is up for debate. If you need the extra regen get it soon after upgrading boots. If you don't need the sustain and damage is your goal, save this for last.

Now every match you play is different. Who gets fed, how many team fights, gank opportunities, are all things that can vary on a game to game basis. The main thing that gets players in trouble is when they go to a robotic build and have no way of improvising from the said build. I am going to go over different scenarios and what item you should buy after you get [imgsmall=items/hextech-revolver.png] your revolver and [imgsmall=items/sorcerers-shoes.png][imgsmall=items/ionian-boots-of-lucidity.png] upgrade your boots. [imgsmall=items/rylais-crystal-scepter.png][highlight]Rylais[/highlight]: This is a high hp item that offers less AP benefit than deathcap, but more hp as well as it's passive that can allow a chasing Vlad. (Flashes shall be burned). It is important to not get this item if you have fallen behind in lane. If you are losing this should be overlooked as you will want to try and get more burst damage to keep up. However if you are winning your lane, and maybe have secured a kill or two, this item is a great purchase. It will help you be beefier, gank more effectively, and chase down any stragglers who wonder into your lane at half HP. Good item to grab when ahead and are ready to gank [imgsmall=items/rabadons-deathcap.png][highlight]Deathcap[/highlight]: This is arguably the single strongest caster item in the game. Even after the nerfs to it. However it should not be rushed into on Vlad. He is simply too good at staying in lanes to want to build straight into burst damage right away in most cases. However, if you have fallen behind, you may need to go into this item because the enemies AP carry will be dealing superior damage, and the only way for you to stay with them is to stack AP. You will not have the luxury of building more HP and will be really hurting to deal more damage in team fights. A price to pay for losing your lane. [imgsmall=items/zhonyas-hourglass.png][highlight]Zhonyas[/highlight]: Now this item is the most tricky as to when to build. You want to do it when team fights become most prevelant. You shouldn't build it if your team is waiting to catch the enemy out of position, as Rylais is superior for that. However, you can rush Zhonyas if your team has a composition based around team fights. if that is the case and your team wants to fight together often this is gonna be the item of preference because it gives an extra cycle of spells to cast during a team fight, and messes with their focus. They will hesitate to refocus you when this has been popped. Other than that circumstance build this when the time of the game arises for that baron fight/ when teams roam as 5's. This will help secure team fight victories.

You can use [imgsmall=skills/vladimir/e.png] Tides of Blood(E) to reveal champions such as [imgsmall=champ/akali.png][imgsmall=champ/shaco.png][imgsmall=champ/evelynn.png] If you see them stealth you can use it to see where they are and if you time it just right you can counter their invisible ganks by simply [imgsmall=skills/vladimir/w.png] pooling when they get too close. You also can use it when they run into bushes. This is especially helpful against champion who are trying to kite in and out of bushes as you can see the direction they went. [imgsmall=items/rylais-crystal-scepter.png] Rylais has been patched to synergize it's slowing effect with [imgsmall=skills/vladimir/q.png] transfusion, as well as recently with [imgsmall=skills/vladimir/e.png] tides of blood. This will be a very good item to use in addition to the slowing from [imgsmall=skills/vladimir/w.png] sanguine pool as it will buff up the CC available to Vlad. Most people know about vlad's tower diving capability with [imgsmall=skills/vladimir/w.png] his W. however it is also great when used defensively against people diving you. You can slow them down to take even more tower aggro. This video is a max CDR vlad with blue buff pool trolling kids all day. Not me, however many situations like this are available every game so don't go tunnel vision and vlad can save the day. [youtube]http://www.youtube.com/watch?v=bB5AbNjQjoM[/youtube]

From my experience Vlad can devastate a team that underrates him. He has extremely strong AOE, weak CC brings him down however. He is hard to learn but once you learn the extent of your damage and sustain, you will rarely be killed in lane. If you have questions, comments, criticisms post on the guide. The reason I made this is to share my experiences with Vlad, and if others do the same it will only help me improve this guide.

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