Graves Build Guide

Bury them in the Jungle

Uploader Svenskeren
Updated 1 year ago
19,452
0%
Runes
  • 3
    Greater Quintessence of Attack Speed (+4.5% attack speed)
  • 8
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 1
    Greater Mark of Critical Chance (+0.93% critical chance)
  • 9
    Greater Seal of Armor (+1 armor)
  • 6
    Greater Glyph of Cooldown Reduction (-0.83% cooldowns)
  • 3
    Greater Glyph of Magic Resist (+1.34 magic resist)
Masteries
12 Ferocity
5/ 5
0/ 5
1/ 1
0/ 1
5/ 5
0/ 5
0/ 1
1/ 1
0/ 5
0/ 5
0/ 1
0/ 1
0/ 1
18 Cunning
0/ 5
5/ 5
1/ 1
0/ 1
0/ 1
5/ 5
0/ 5
0/ 1
1/ 1
5/ 5
0/ 5
0/ 1
1/ 1
0/ 1
0 Resolve
0/ 5
0/ 5
0/ 1
0/ 1
0/ 5
0/ 5
0/ 1
0/ 1
0/ 5
0/ 5
0/ 1
0/ 1
0/ 1
Skill Order
Q W E R
End of the Line
Smoke Screen
Quickdraw
Collateral Damage
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Graves is an extremely powerful and versatile ranged hero with insane amounts of burst damage and very good waveclear. He quite tanky in comparison to characters with similar damage output. He can be played primarily as a jungler or top laner.

Graves is an extremely safe jungler, being able to easily kite jungle creeps and avoid taking damage due to his auto attack passively knocking back minions. Furthermore, his clear speed is quite good due to relatively high bases. His ganks are relatively strong, but generally rely on you to hit both parts of your Q to be effective. He’s also extremely good at invading and fighting enemy junglers, as your E can be used to dodge skillshots while simultaneously making you extremely tanky. Outside the jungle, he’s extremely good at clearing waves and providing damage in a teamfight.

However, Graves tends to lose his effectiveness as the game goes on. Your damage will slowly fall off once other characters start finishing their builds, and you won’t provide nearly the same kind of utility a late game tank like Rek’sai will. However, your early and mid game should be so strong that you ought to be able to snowball the victory if played correctly. This guide will cover Graves in the jungle, and provide you with builds and general advice on how to play him.

Make sure your jungle entrances are warded at the start of the game in case of an invade

If your bottom lane wants to take a camp, you would start on the opposite side.

  1. For example, if you’re on Blue side team and your bottom lane wants to take Krugs, you’d get a leash at Gromp from your top laner.
  2. This is generally better for your team as it gives your bottom lane an advantage, while your top lane doesn’t lose out on anything

If you start Krugs, your path will more or less be:

  1. Krugs -> Red -> Wraiths
  2. Check and see if there’s a possible gank
  3. If there is a gank, go for it
  4. If no gank, clear Blue -> (Scuttle) -> Wolves -> Gromp Then go back and buy

If you start Gromp, your path will more or less be:

  1. Gromp -> Blue -> Wolves 2. Check for gank etc
  2. Clear the rest of your jungle

Graves has a very safe and fast clear.

  1. Chances are when you invade, you will be at a higher HP than the enemy jungler
  2. In addition, Graves is naturally good at fighting in the jungle as there’s a lot of walls to use to trigger the second part of your Q, and your E makes you really hard to pin and burst down.

Pay close attention to your map

  1. If you’re near a lane, and you see the enemy laner trying to freeze the minion wave, you can literally toss a Q and break their freeze. On this note, your waveclear is really good, so if you need to hold a lane, just go in, clear that wave, and continue your jungle path.
  2. You can tell if a lane is warded if the enemy instantly backs off the second you’re near them
  3. If the enemy is grouping to push a tower, make sure you’re able to help clear their creep wave to prevent your tower from falling

Regarding ganking

  1. If you’re near a lane that the enemy is pushing hard alone on, that’s probably a good gank
  2. You need to hit both parts of your Q for your gank to be effective
  3. If your top laner has a minion wave at the enemy tower, and the enemy top laner is low and trying to last hit, this is usually a guaranteed dive kill if you go from behind.
  4. Since Graves doesn’t scale very well into the lategame, your largest impact in the game will be through your ganks

Track the enemy jungler

  1. If you are nearby a lane that the enemy jungler is about to gank, you want to assist that lane for a counter-gank which might result in a good amount of kills for your team.
  2. If the enemy jungler ganks on the opposite side of the map, it should be a good cue for you to either invade and steal jungle camps, or to make a gank of your own.

Know your damage:

  1. In skirmishes, if you see a good opportunity to go in and burst down a squishy, go for it.
  2. In a big teamfight, it’s generally more advisable to stay back and fight like an AD Carry.
    • You have a lot of strong AoE spells, so try to hit as many people with your Q and R.
    • Don’t E in unless you’re sure it’s safe. Eg: The enemies have used all their big cooldowns or CC. *However, if you have a good flank in on the enemy carries, you have a good shot of bursting them down or out of the fight.

Use your W as a zoning tool

  1. Anyone sitting in your W is forced to move out of it before they can do anything else.
  2. If you hit an enemy carry in the middle of a teamfight, you momentarily stop his damage output.
  3. If enemies are going through a choke point, you definitely want to put your W there to disrupt whatever plans they have.
    • Enemies who walk through a smoke screen are essentially walking into a situation blind and is extremely dangerous for them

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