Twitch Build Guide

[S6] Now you see me, Now you die!

Uploader Plateezy
Updated 9 months ago
5,438
100%
Runes
  • 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 3
    Greater Quintessence of Attack Speed (+4.5% attack speed)
  • 4
    Greater Glyph of Attack Speed (+0.64% attack speed)
  • 5
    Greater Glyph of Magic Resist (+1.34 magic resist)
  • 9
    Greater Seal of Armor (+1 armor)
Masteries
18 Ferocity
5/ 5
0/ 5
0/ 1
1/ 1
0/ 1
5/ 5
0/ 5
1/ 1
0/ 1
5/ 5
0/ 5
0/ 1
1/ 1
0/ 1
12 Cunning
0/ 5
5/ 5
0/ 1
0/ 1
1/ 1
5/ 5
0/ 5
0/ 1
1/ 1
0/ 5
0/ 5
0/ 1
0/ 1
0/ 1
0 Resolve
0/ 5
0/ 5
0/ 1
0/ 1
0/ 5
0/ 5
0/ 1
0/ 1
0/ 5
0/ 5
0/ 1
0/ 1
0/ 1
Skill Order
Q W E R
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

Twitch is often only regarded as a high damage late game hyper carry, but of all the late game ADC hyper carries, he is the most versatile. Twitch has the ability to assert dominance at every point in the game due to his extremely high damage potential. His play making ability in the midgame is unmatched as he has the only long-term full stealth in the game. His laning phase can be extremely powerful with the right kind of support who can make space for him to deal damage. He must be drafted with some care because he can be shut down with ease if you are not careful, but because of his overwhelming damage and stealth ability, he can never be counted out. There isn't a very big mechanical ceiling for Twitch because he relies primarily on auto-attacks. The secret to success on Twitch is in his Ambush(Q) skill.

Twitch's laning phase is extremely strong for a late game hyper carry. To be successful he must be played with confidence! You can outdamage any carry in an even duel.

These are some general tips against any matchup:

  1. Fully understand your range capabilities. Your range is your biggest weakness. You cannot extend too far because of this, and therefore you cannot force trades in lane.
  2. Don't force trades in lane, BUT don't fall back too far and let yourself be pushed around. Stand your ground and if they enter your zone around your minion wave, look to get an auto->W trade and if they continue to challenge your zone, continue to fight them head on. If they run, you can E and you should've won the trade.
  3. If you can, try to position closer to their AD and further from their support. You will likely win trades 1v1 since you can outdamage their ADC but 2v2s will depend a ton on the support matchup.
  4. Twitch does not have abilities to help him CS, so if you can, always avoid a huge wave under your turret because you will likely miss a ton of cs or be poked a lot because of your short range.

Matchup info

Weakest Against these ADCS

These champions extend their range greatly through their spells and can deal a lot of unanswered damage. If they ever zone you off of your wave, you will have a very hard time getting back to it. Ezreal is easier to outplay by manipulating your position, Lucian is a skill matchup because you can dodge his Q, but Caitlyn will be the biggest terror to a Twitch. She'll just auto you every time you cs and don't even get me started about her traps. You will have a bad time, so I'd advise not picking Twitch into her unless you're quite confident you're a better player.

Weakest Against these Supports

These supports abuse Twitch's low mobility and range. They lock you up and render you useless and vulnerable. They are also usually tanky and difficult to kill with the exception of Bard.

Strongest with these Supports

Twitch is strongest with these types of supports in lane because they can draw aggro, usually with their high damage poke (or in Braums case, forcefully draws aggro by shielding in front of you). Their trading style is most similar and they have some sort of heal as well. They are poke-style supports!

Twitch can create opportunities himself in the mid game. After he finishes his first item, whether it be a BotRK or Youmuu's, there is virtually no ADC that will beat him in an even health 1v1. When you are at this point, your Ambush(Q) stealth duration will be long enough to make terrifying assassination plays. As long as you haven't fallen cosmically behind in laning phase, this spike should put your strength above just about anyone.

Here are some tips for setting up the map for the fights you want:

  1. Continuously push your lane, DO NOT FREEZE. This will give you map control and allow your team to choke vision from the enemy team. This will keep your enemies guessing about your whereabouts.
  2. After you kill off a wave, use your Ambush(Q) and walk up with your wave. They will have just lost vision. If anyone comes to farm the wave, you have an opportunity!
  3. After you kill off a wave, you can also use your Ambush(Q) to roam into the jungle and look for picks. Additionally, you can just ward deeper, steal jungle camps, or take big objectives like dragon.

Check out the Jedi Mind Tricks section for some cool mindgames you can play to set up assassinations.

Whenever you've found a good fight to take, ALWAYS just pop your ulti. I had mentioned before about not saving your ultimate and I really really want to stress this fact. Your ultimate is incredibly strong with an incredibly short cooldown. Whenever you fight and are confident you will auto someone at least 3 times, pop that R! (You'll only need about 3 autos to kill them anyway!)

A duel will usually go something like this:

  1. You walk up beside them stealthed. If you are much stronger, you should be in the way of their escape route. If you have to make some skill dodges to win, you may want some more distance.
  2. Right before you attack them, you activate Youmuu's/Use your BotRK active and activate your ultimate, and attack them once.
  3. After your first attack, you throw your Venom Cask(W) down and continue to auto attack them.
  4. As soon as you apply 6 stacks to them or they run out of your auto attack range, use your E. If you can, use your E right after an auto attack.

Twitch's late game begins right after he finishes his core of Youmuu's/Blade -> Grieves -> Runaan's -> IE. This is his most insane damage spike. It will only take you seconds to wipe an entire team so success in the late game is completely dependent on your positioning.

Twitch has an amazing helper tool for positioning which makes it infinitely easier than positioning on other late game hyper carries. His Ambush(Q) allows him to have positioning freedom in late game team fights. Often on other hyper carries, fights will break out that are beyond your control and you must make the best of their position. However, on Twitch you're able to stay invisible, reposition, and pop out at the most opportune moments of a fight.

Since you can't be invisible forever, you have to time your Ambush(Q) activation right before fights. Some general scenarios where you can expect a fight in the near future are:

  1. When your team is sieging and a minion wave is about to reach their tower.
  2. When your team is defending an enemy siege attempt and a minion wave is about to reach your tower.
  3. When you have grouped around major objectives and someone has drawn aggro from it.

This is my most important tip for Twitch play in the late game: Be Patient

Like I mentioned before, your damage at this point is so insane that a team will disappear within seconds, but obviously only if you're able to survive that long. Twitch may have his invisibility to help him, but in the end he's an immobile, low health, fat modeled rat.

Now that you're invisible and a fight has broken out, I'll give you some things to think about when choosing when and where you should pop out.

Is the enemy team chasing us?

If they happen to be chasing you, try to get yourself in front of the other team's most forward champion, but behind the teammate that they are targeting. This will destroy the enemy team as they funnel into a line trying to follow Udyr's chase. E.g Udyr is leading the chase and your Gragas is lagging behind and about to get caught by Udyr. Get behind Gragas and start attacking Udyr with your ult.

Are we chasing the enemy team?

Again in this scenario you'll want to position yourself behind the most forward player on your team to avoid getting turned on. It is likely that you will not pick up more than one or two kills but that is just the nature of this situation. If you are winning the team fight hard, you can look to cut off enemies and then pop out.

Is the fight more or less static?

If the fight does not seem to be getting pulled in one direction or another, you have two choices.

  1. You can position aggressively and aim for the back line. Find an aggressive angle where you are closer to the enemy back line than their front-line threats. Look for important cooldowns to be blown and then pop out.
  2. If there are too many threats then you can position more defensively. Similar to if they are chasing you, position behind their most forward champion but behind who they are attacking on your team.

Lastly, I would never suggest fighting late game without your ultimate up. Be vocal with your team when your ultimate is on cooldown to avoid unwanted fights.

This section is dedicated to a couple tricks I like to use to bait my opponents into assassination opportunities in the midgame.

Fake Recall (Minion Vision)

This is when I start recalling right before the final minion in an enemy wave dies, but cancel it after my enemies lose vision. I usually do this when I'm pushing a wave hard and expect someone to catch the wave very soon. Since the last thing the other team sees in their vision is my recall, they will expect me to have recalled because it is a reasonably efficient recall. Instead, I stealth and look for overextending targets who want to farm the wave I've just pushed up.

Fake Recall (Stealth Recall)

Many Twitch players enjoy doing the classic Ambush(Q) channel into stealthed recall trick, so I begin by doing that in an area that is likely warded by the enemy team. Instead of completing my recall, I cancel it and look for overextending targets. This works because they will assume I simply did a classic Twitch recall and will drop their guard.

Ambush Channel while Running Away

80% of the time, I channel my Ambush(Q) while running away from the team. This lures them into a false sense of security because they think that I'm running away from them. As soon as my stealth activates I turn around and look for overextending targets. This works best when you can get multiple ambush resets in a row.

To conclude, I want to again reiterate playing with confidence on Twitch. He is not your classic hyper carry in that he has a lot more control over the early and mid game. Twitch can create tons of individual opportunities!

Good luck to all my fellow dirty dirty dirty rat pickers :).

P.S For you visual learners, I have a full video guide about Twitch on my Youtube Channel. It's contents are pretty much the same as this guide's.

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