RekSai Build Guide

[Patch 7.2] Rek'Sai - Angry Platypus Noises

Uploader DerianC
Updated 1 month ago
1,686
100%
Runes
  • 9
    Greater Mark of Attack Damage (+0.95 attack damage)
  • 3
    Greater Quintessence of Attack Speed (+4.5% attack speed)
  • 5
    Greater Seal of Armor (+1 armor)
  • 4
    Greater Seal of Scaling Health (+1.33 health per level (+24 at champion level 18))
  • 3
    Greater Glyph of Scaling Magic Resist (+0.16 magic resist per level (+3 at champion level 18))
  • 6
    Greater Glyph of Scaling Cooldown Reduction (-0.09% cooldowns per level (-1.67% at champion level 18))
Masteries
12 Ferocity
5/ 5
0/ 5
1/ 1
0/ 1
0/ 1
5/ 5
0/ 5
0/ 1
1/ 1
0/ 5
0/ 5
0/ 1
0/ 1
0/ 1
0 Cunning
0/ 5
0/ 5
0/ 1
0/ 1
0/ 1
0/ 5
0/ 5
0/ 1
0/ 1
0/ 5
0/ 5
0/ 1
0/ 1
0/ 1
18 Resolve
5/ 5
0/ 5
0/ 1
1/ 1
5/ 5
0/ 5
1/ 1
0/ 1
5/ 5
0/ 5
0/ 1
1/ 1
0/ 1
Skill Order
Q W E R
Queen's Wrath / Prey Seeker
Burrow / Un-burrow
Furious Bite / Tunnel
Void Rush
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
10 10 10 10
11 11 11 11
12 12 12 12
13 13 13 13
14 14 14 14
15 15 15 15
16 16 16 16
17 17 17 17
18 18 18 18

PERSONAL INTRODUCTION

Hi guys!

My name is Derian and I've been a jungle main since late Season 1/Season2 (I began playing on and off during Season 1 World Championships). I first bought the Rek'Sai release bundle mainly for her Eternum skin, but after a few games I realized the potential and how much fun this champion brings to the game. She was the first champion I hit master level 5 on, and it was during the same week the system was released on live. I managed to hit Platinum playing mainly Rek'Sai and Gragas. She is one of my go to junglers and I wish to share my knowledge on this champion for others to learn and so they can try her for themselves through a basic guide.


PROS

-Passive provides sustain that allows you to stay healthy in the jungle and when ganking

-Q provides good AoE clear and damage, resulting in great DPS. Burrowed Q provides for a small AoE blast to help in clearing camps, scouting bushes and also does decent damage when needed to snipe running targets

-W provides movement speed which allows you to get around faster and tremor sense is a unique mechanic that greatly helps you and your team in scouting for enemy champions

-E provides decent damage and can do true damage when at 100 fury, allowing for an execute type ability. Tunnels add towards your mobility and global map pressure and makes for a pretty great gap closer

-R provides passive attack speed to help with damage output and active is a great way to apply global map pressure for ganks, teamfights or objectives by allowing you to reach one end of the map to another in a few seconds or less


CONS

-Your passive sustain takes time to scale and ramp up so early game it isn't as strong as you would think, resulting in a slight reliance on it to heal in fights and expecting more

-Without scaling or some AD, your Q isn't as strong as it can be and you need to kite and play around cooldown timers to maximize DPS

-W received changes in 6.14 which changed the refresh rate of the tremors from 0.75 to 1.5 so it is slightly delayed when tracking, meaning you need to step up your vision game and tracking skills to properly utilize this ability

-E tunnel is easily avoidable if telegraphed or if they're just too tanky/fast. It is best you save it for after they burn their escapes and gap closers or if you can close the distance and knock them up fast. Tunnel management is important as they can be destroyed by the enemy team, last 10 minutes and are capped at 8

-R has a decent cooldown at rank 1 with a cooldown of 2 minutes and 30 seconds, use this wisely, though it gets progressively lower later on


NOTE: I use the Canadian spelling for many words

Starting Route:

Blue Side:

Krugs (Smite) > Red Buff > Raptors/Wolves > Blue Buff > Gank Top/Scuttle Crab

Red Side:

Gromp > Blue Buff > Wolves/Raptors > Red Buff > Gank Top/Scuttle Crab


Normally I start bot side as they provide a better leash and when I am done my route I can easily go for a gank Top lane. If you are blue side, you can either go straight through the river bush if the enemy is pushed, or you can go around the tri and gank from behind if the lane is in a stalemate in the middle. When red side, you have only option really which is sit and wait in the river bush for them to freeze in the middle or push and over extend. If you feel like you can, you can lane gank for both sides. I like to gank, then take a camp or two, and look for another gank, always going from one end of the map to another and trying to cover as much ground as possible. If you see the enemy jungler and maybe other lanes in a multi man gang bang on the opposite side of the map from an objective, capitalize on the objective if you are too far to help. An example of this is if I'm bot side jungle and I see the enemy jungler top with dragon up, I can go and gain a free dragon at the 50/50 cost of my Top laner dying. When ganking, it is recommended to save your E tunnel and just walk up to gank, as you can save it for when they burn their escapes such as flashes and dashes and you can catch up.

This is when you are slightly tankier, around the mark where you have your tank items and Titanic or almost finished. You can begin to finish your build with Randuins/Visage and this is when teams will begin shoving lanes that still have their Tier 1 up. You will need to focus on either flanking or initiating when you have an opportunity. If you aren't the main initiator, the be ready to follow up or peel the moment the team fight breaks out. Your R will be on a lower cooldown by now so you can continue to apply heavy global map pressure and also remember to take objectives, even Cloud Dragon. Normally I try to take Rift Herald before it despawns because it's still a useful objective to take away from the enemy and chances are my Top laner will heavily benefit from it.

This is when you are almost or full build and a massive tank. Elixir of Iron is a great investment due to the extra health and tenacity it gives. The extra size lets you seem scarier as you are a big land shark now and Path of Iron gives your teammates a better chance to follow you or follow up. Late game is when you must play carefully and around skills or timers because even though you have GA or Baron, or you're a few kills or thousand gold ahead, the death timers are still somewhat long and if you throw the game even once, you can potentially lose everything you worked towards. Communicate with your team, make sure you're always buying and putting down wards, removing enemy wards, pinging your spell timers and making sure you and your team are on the same page. Capitalize on objectives if you can, force fights if you know you can win or settle for picks and play the map to the best of your ability.

This has been my basic or general Rek'Sai guide and I hope you were able to learn or take something from it. It is my first guide so suggestions for improvement are appreciated and I know I used the same words a lot or it sounded repetitive in certain sections. I will try to keep my guides as updated as possible but if there are no major changes in patches then I probably won't edit too much.

Comments coming soon!
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