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KAYLE
Into the Jungle - Kayle the Carry Jungler (Sejuani Patch)
by PotatoAttack
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RUNES>
5 Greater Mark of Alacrity
4 Greater Mark of Strength
2 Greater Seal of Alacrity
7 Greater Seal of Resilience
9 Greater Glyph of Alacrity
3 Greater Quintessence of Strength

MASTERIES>
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Utility (0)


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SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Holy Fervor (Passive)
Reckoning X X X X X
Divine Blessing X X X X X
Righteous Fury X X X X X
Intervention X X X
ITEM BUILD>
[Lulu Update]

There's a debate of Hybrid vs. Pure AD. There's also the bruiser-kayle build. From personal experimenting, and from watching streamers (mainly Zekent), I would conclude as follows:

1. The pure AD build is strongest for late game. The pure AD build essentially allows your team to have two ranged-AD carries. This can be quite strong in certain team comps, or against a kytable team.
WEAKNESS: Not as strong mid-game. Game might end too fast before you can make a contribution.

2. Hybrid build is strongest for mid to late game. Hybrid build will make your Q very strong, while maintaining good damage on E.
WEAKNESS: Your damage late-game doesn't scale well. You do no damage to strong tanks/bruisers. During late-game, if the enemy front-lines are very tanky, the only people you can really damage are going to be the ones being protected... You won't be able to make damage impact without overextending yourself.
In summary, late game, once everybody is farmed, you will be more useless compared to the pure AD or bruiser kayle, and probably more useless than the enemy jungler (who is usually an initiator or tank with higher utility). This is assuming that the enemy team isn't 100% squishy.

3. Bruiser build is good if you need to be the initiator, and good if you can somehow really keep up in farm and levels. Kayle has very high base-health, and has potential to be the tankiest ranged-AD in the game. Tanky-DPS kayle can control space pretty well in team fights, and can easily save her ult for your other team mates. Bruiser kayle USED to be good, but has fallen behind ever since the jungle nerf (can't keep up in levels anymore with solo-lanes).
WEAKNESS: If you fall behind in farm, you will have no damage + no tankiness. I would only suggest this build if you are willing to steal farm from a weak solo laner :3



=========================================================================================
ALL GAMES START LIKE THIS:
health-potion5cloth-armor

first item: boots-of-speed



=========================================================================================
AD KAYLE I GENERALLY BUILD LIKE THIS:

FIRST ITEM: I prefer pickaxe or bf-sword FIRST to build into infinity-edge, or into the-bloodthirster.

SECOND ITEM:zeal to build into phantom-dancer. I usually don't get it before an IE or BT unless I really need the movement.

SUSTAIN: vampiric-scepter if you need sustain.

BOOTS: berserkers-greaves OR ionian-boots-of-lucidity(cdr)

OPTIONAL: the-brutalizeravarice-bladeyoumuus-ghostblade (cdr)

OPTIONAL: wriggles-lantern may be built after or before depending on how the game goes. Good item for objective-control. Good combo with bloodthirster. This item is not a necessary item for kayle, since she isn't reliant on wriggles for jungle clear-time.


VIABLE ITEMS BUT WEAKER IMO: the-black-cleavertrinity-force


COMMENTS: for AD kayle, your goal is to have IE+zeal, or BT+PD. Once you farm these up, it will greatly increase your damage, making you very strong in any team skirmishes or fights. It may take a bit of time and farm to get these items though, so think like a Jungle-Yi: farm everything!
WHY WOULD YOU EVER BUILD A GHOST BLADE?: I think Ghost blade is a decent item on kayle. If you plan to get one, finish it early as your first item. It gives you a strong mid-game, which is important as a jungler. With ghost blade, you can quickly steal objectives (use melee attacks to extend ghostblade) and melt almost anybody during mid-game skirmishes. Q + 4-seconds master yi mode + ghostblade stats = melt mode. Ghost blade is good vs. squishies without good escapes who you want to melt fast during teamfights (i.e. kog'maw, veigar), but not good vs. kyters (i.e. Riven, Lebonk, Kennen).






=========================================================================================
FOR HYBRID I BUILD LIKE THIS:

FIRST ITEM: pickaxe into guinsoos-rageblade

BOOTS: berserkers-greaves OR ionian-boots-of-lucidity(cdr)

AND THAT'S HYBRID KAYLE IN A NUTSHELL! Once you have the rageblade, you will be a very strong presence. Your Q will do tons of burst, and your autos will be very strong as well. However, this damage only be noticeable through mid-game, since late game you won't have strong crits.

GOOD ITEMS TO GET AS THE GAME PROGRESSES:
wits-end phage sheen trinity-force (the items I usually go for in a hybrid build)
malady the-black-cleaver (shred)
hextech-gunblade (expensive, sustain, mostly good for the active)

COMMENTS: Aside from the rageblade, hybrid kayle is awkward late-game, so it's up to you if you think your team will benefit more from shred, trinity, or the gun-blade active.





=================================================================================
FOR RANGED BRUISER I BUILD LIKE THIS:

MID GAME GOALS: wits-end phage wriggles-lantern
BOOTS: ninja-tabi or mercurys-treads
LATE GAME ITEMS: atmas-impaler frozen-mallet maw-of-malmortius


COMMENTS: Wriggles + ninja = good armor. Wit's end + phage + mercs = good burst protection. I felt this used to be the staple jungle-kayle build before the jungle nerf. Since the nerf, this is no longer an optimal build path. Once again, your goal here isn't just items, but to really keep up in levels and farm. You won't be a good bruiser if you aren't getting your really high +93 health per level :0





==================================================================================
Sample End-Game Builds:

AD: infinity-edgephantom-dancerberserkers-greavescloth-armorvampiric-scepter

SUPER LATE GAME AD: infinity-edgephantom-dancerberserkers-greavesthe-bloodthirsterthe-bloodthirsterguardian-angel (ult + super lifesteal = terror)

CDR+AD: youmuus-ghostbladewriggles-lanterninfinity-edgeionian-boots-of-lucidityzeal (100% E uptime)

HYBRID: guinsoos-ragebladewits-endmaladyberserkers-greaves

BRUISER: wits-endfrozen-malletninja-tabiwriggles-lanternatmas-impaler
Introduction - (Just skip this)
Myself: I'm just another crumby player in the 1300-1500's who plays Jungle Kayle, not highly-ranked.

I see a handful of jungle kayles in high-ranked streams, some successful, most fail. The jungler for Reflex gaming loves Jungle Kayle (or loves trolling?). Don't see kayle too much in competitive play.

I think Jungle Kayle can make the right impact to help carry a team to victory. She has very strong ganks early game, though relatively not as strong level 6 compared to other junglers at 6. She clears camps really damn fast. She's a slippery motherfucker.


Kayle is also very flexible in terms of item build paths. If built AD, she's going to be terror during team-fights late-game. If built hybrid, she's a high source of damage mid-game; strong autos and strong Q. If built tanky, she can do continuous ranged damage in the front-lines, while being the last person the enemy team wants to initiate on.


Ye olde game history (pre jungle nerf):
[http://i125.photobucket.com/albums/p58/ambientblue/tankydpskayle-1.jpg]
[http://i125.photobucket.com/albums/p58/ambientblue/JungleKayle2.jpg]
Jungling
Just to dive right into jungling: There are two routes to take. The "Standard Route" and "Red Route". There are considerations to take into account for both routes.



----:::[STANDARD ROUTE]:::----
The standard route lets you early-gank the blue-side, but doing so will leave your red-side vulnerable, and red-side is the most prone to early counter jungling (I find).

However, since Kayle is such a strong level-2 ganker, I highly suggest you attempting the level 2 gank. Gank success rating will increase if you go through enemy red jungle to get to bottom tri-brush.
------------------------------

-Tell your team mates to stfu and leash blue.
-Buy cloth armor + 5 pots

1. Start at wolves (1:40 spawn). You can clear entire wolf camp before doing blue.
Activate E and take out the big wolf, you should take everything out. You only need to distribute your auto once if you want optimal wolf clear-time.

2. Get a blue leash (ping it 10 times). Smite it. I usually pop 1-2 potions at blue.

[Get Q and do Level 2 Gank if you see opportunity. As long as you hurt the enemies, your lane will have a head start. Be wary of enemy jungler. If it's a counter-jungler like shyvanna, then realize there might be a trade-off to this decision of losing wraiths/red]

3. Wraiths. WALK CLOSE to the big wraith before activating E. This way splash kills all wraiths. Q the big wraith.

4. Red Buff. I usually end up using a few potions here. You can choose to skip this for double golems if you like. Once you have red, you have very strong ganks.

[Look for gank opportunity]

5. Double Golems. You can dodge a bit of damage if you move-attack cancel while doing this.





----:::[RED ROUTE]:::----
The red-route gives you red buff at level 2, and allows for an early gank on red side. The Red Route is my MOST FREQUENTED route. Blue buff usually isn't touched during early jungle invades (because opponent smite will be down for first 60 seconds), so by taking the red route, you clear your wraiths from counter-junglers, and you set yourself up early with the most powerful buff for kayle, the red buff.
-------------------------
1. Start Wraiths. You can take them all out easily with E.

2. Red. Get a leash, or at least some help. Use potions as needed.

[early gank oppurtunity with red buff]

3. Goto Double Golems if you didn't gank, goto Wraiths again if you did gank.

4. Wolves

5. Blue



====[by 7:15-ish]]===
Be at your first buff. If the enemy jungler is NOT at his first buff, then be at HIS first buff.



===[RED ROUTE vs. STANDARD ROUTE]===
I pick RED ROUTE if I you're up against an enemy jungler who might invade early. Red buff gives you the fighting power you need to stand up to invasions. RED ROUTE also makes for a very strong level 1 gank.

I pick BLUE ROUTE if I think blue side is gankable level 1, if I don't think the enemy will invade early, or if I want to save RED for level 3-4.

Picking a route can also affect whether you want to counter-gank, or if you don't want your own ganks to be countered.



===[COUNTER JUNGLING]===
Kayle is a pretty decent counter jungler. She speeds up with heal, has a slow to deter chasers, and clears fast. Problem is, Kayle isn't strong 1v1, so I only counter-jungle if I have some advantage (red buff, enemy jungler low on life/mana, you're fed), or if the enemy jungler is visible elsewhere (through ward, gank, holding a wave). I like throwing wards into enemy jungle brushes to prepare for counter jungling.
Ganking
1. Lead in with Q for slow.
2. Animation cancel after each auto attack, like an AD carry.
3. Red buff is great.
4. Heal yourself for a speed buff.
5. If you brought ghost summoner, then leading in with ghost is very strong.

General tips:
Ignore bad calls and bad players.
What are enemy escapes?
What CC do your team mate have?
Whose ult is up?
Don't kill yourself by ganking at low health.
Mute trolls.


Kayle's ganks shine in that she has a ranged auto attack. This is your edge over most other jungle picks. She also has a nice auto-target slow. Her ult is good for dives, or to make sure team mates don't die during the gank. If you don't realize it or are new to jungle-kayle: KAYLE'S GANKS ARE STRONG!
Masteries
The masteries I show give you very sustained jungling and some CDR.

I also run 9/15/6 sometimes, with 8% CDR and 2 points in meditation.

I also run 21/9/0, going both armor and magic pen 10%.


Whatever masteries you choose, there will be trade-offs.
I choose these runes because they are optimal from an economic point of view.


RED: 4x Damage, 5xAttack Speed. optimal with quints. Jungle faster, hit harder during ganks.
YELLOW: ARMOR = mandatory
YELLOW: 2x ATTACK SPEED: it seems random, but these yellows round your attack speed up. The 3 armor you lose is not that much difference in % damage reduction.)
BLUES: ATTACK SPEED = Jungle Faster
QUINTS: DAMAGE = Jungle Faster, hit harder.
Summoner Spells
[summoners/smite.png][summoners/ghost.png]

Explanation:

Not going to explain Smite. Q amplifies smite damage, in case you did not know.

I like Ghost and Flash equally.
I'd suggest Ghost over Flash because it synergizes well with being a right-click champ, and ganks.
Skills
[skills/kayle/p.png] Passive: Holy Fervor

Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 3% for 5 seconds (stacks up to 5 times)

Explanation:

If you hit a tank that many times though.. your E will probably have run out anyway.



[skills/kayle/q.png] Q: Reckoning

Blasts a target, dealing 60 / 110 / 160 / 210 / 260 (+100% of bonus attack damage and +100% of ability power) magic damage and slowing its movement speed by 35% for 4 seconds.

While the target is slowed, Kayle inflicts 6/7/8/9/10% increased damage to them.

Cooldown 8 seconds
Cost 70/75/80/85/90 mana
Range 650


Explanation:


Ranged slow.
Initiate ganks with this.
Use this skill for chases.
Damage amp is great side effect.

I like it on smart-cast.

[skills/kayle/w.png] W: Divine Blessing

Blesses an allied champion, healing them for 45/85/125/165/205 (+35% of ability power) health and increasing their movement speed by 15/17/19/21/23% for 2.5 seconds.

Cooldown 15 seconds
Cost 60 / 65 / 70 / 75 / 80 mana
Range 1000


Explanation:


One point early: NOT for the heal, but for the speed buff. Very useful for getting that critical Q-slow in, or speeding up an ally during chase or flee.

When I have blue buff, I use it to move faster in between creep camps.

Alt-W to heal myself
I do not put this skill on smart-cast.


[skills/kayle/e.png] E: Righteous Fury

Kayle's attacks strike at range. These attacks splash, dealing an additional magic damage to her target and nearby units take 20 / 25 / 30 / 35.5 / 40% of her attack damage plus magic damage.

The total bonus damage is 20/30/40/50/60 base damage plus (+20% of ability power).

Cooldown 16 seconds
Cost 45 mana


Explanation:


This skill. It is THE skill to max.

+60 damage is better than a free BF sword.

It's your creep farming skill.
In team fights: Fight when it's on. Back off when it's on CD.

PAY ATTENTION to E timer. Don't walk into a 1v5.


[skills/kayle/r.png] R: Intervention

Bathes Kayle's target in a holy light, rendering them immune to all damage for 2 / 2.5 / 3 seconds.

Cooldown 90seconds
Cost 100 / 75 / 50mana
Range 1200


Explanation:


This skill must be mastered.

I can tell you a few ways to use this:
1. Use early in team fight as SOON as somebody is being focused down by multiple enemies. This will allow maximum damage absorption (for maximum skill effectiveness). This tactic is not suggested for your tank... since he can already tank the damage himself.
2. Before a large burst of enemy damage.
3. For Turret Diving. Turret damage is stronger as the turret hits the same target multiple times.. so use this on somebody after this 2nd or 3rd turret shot.
4. If somebody is 1v1 and needs it.
5. Baiting dumb shit. For team mates being dived: use this while hidden from enemy view. (a lulz way to win a 4v2 turret dive situation)
6. To save somebody from dying.
7. To keep carry alive longer in fight (especially if they have lifesteal or something)
8. Counter a move like fiddlesticks drain

Examples of ways NOT to use this:
If somebody gets caught out of position and will die regardless.
On somebody who is trying to run away and is already pretty safe from harm.
On a Low-health tryndamere
When it's not needed

I suggest that you don't put this skill on smart cast.. gets kind of glitchy.
Team Fights
==[For the old Tanky-DPS Build]==
Early to mid skirmishes: you are a source of damage. You are not that tanky. A finished ghost blade can make you extremely powerful.

Late Game: People want to kill you. Position well. Let your initiators initiate. Avoid AOE's and shit. Throw your ult on champions who are targets of burst. Otherwise, throw your ult on anyone on your team who is carrying hard (maybe it's you). Play like an AD carry.
Closing Thoughts
Good luck jungling dat Kayle :D She isn't the best, but isn't the worst either.

Think like a carry-jungler and steal farm whenever convenient (ever jungled Yi?), or think like a counter jungler and dominate the map. This will depend on team comps and matchups.

Anyway, this build is the one I find to be the most successful for most games. You can try w/e the heck you like though, crazy things like shred, on-hit effects, etc... but in the end, this is what I'd suggest over most builds just based on mid-game and late-game performance.

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Comments: 10
  • PotatoAttack
    1 year ago
    i haven't tried reamer path yet. This is because I usually do a level 2 gank or invade anyway (slow, auto attacks, op level 2 ganks), which changes things up a lot.

    I HAVE tried ghost blade + CDR Boots though, and the game which I tried this actually felt really good. E only had maybe a 1 second down time. I don't know if Kayle makes optimal use of the ghost blade, but hell it's a great item.
  • PotatoAttack
    1 year ago
    mmmmtresting, very clever advice reamer, especially since wolves don't hurt that much. will try it :3
  • reamer
    1 year ago
    some advice if i may.. if after Wraiths you can do wolfs a second time this will give you level 3 before doing red and you will only need 1 health pot for red
  • Bluemind210
    1 year ago
    Nice guide :) Trying it right now.

    You should think in add Yoomuu's Ghostblade as an option for more AD Oriented and CDR, because the active works like if you were a melee (amirite?notsure) and Nashor's Tooth as other way for CDR.


    +1ing it
  • potatoattacker2
    1 year ago
    Hey guys, I just saw a jungle Kayle in WCG. He doesn't use the same build, and gets Wit's end first instead of phage. This is probably because he uses Armor Pen quints instead of Attack Speed Quints.

    He did pretty good, so I'm pleased to see it.

    And once again (as mentioned in my introduction), I can't log into my account. Does my password automatically change or something? Because... I'm PRETTY sure I didn't forget my password this time =_____= Anyway, here's my third account... so once again.. I can't update my guide for the new jungle.

    I've been failing hard in the new jungle since the nerf. Can't get enough money to afford 3 core items anymore. Need to tweak this guide. Maybe wriggles => wit's end is the way to go.
  • potatoattacker
    1 year ago
    thanks for the comments.
    I am now going to do a kayle jungling spree on ranked, and see how far this can go. Lots of angry team mates.
  • Fox
    1 year ago
    I have been interested in trying Jungling for her for a while (haven't really played her ever, but we got this neat new skin for her).

    Sounds like everything here makes sense. I think I wanna try it out. :)
  • legendz411
    1 year ago
    new op... truth
  • thresholden
    1 year ago
    Good guide, I personally don't like jungling but your item build makes sense for Kayle. I'll try this eventually.
  • RaveTheo
    1 year ago
    I really like this guide.Every fact comes with a good reasoning and the chances of success are above average.Well done!
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