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AHRI
The Mage Stomper!
by Duke of Hentai
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RUNES>
9 Greater Mark of Insight
9 Greater Seal of Vitality
9 Greater Glyph of Potency
3 Greater Quintessence of Potency

MASTERIES>
Offense (21)
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Utility (9)


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SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Soul Eater (Passive)
Orb of Deception X X X X X
Fox-Fire X X X X X
Charm X X X X X
Spirit Rush X X X
ITEM BUILD>
Starting: dorans-ring or boots-of-speed + health-potion3

First back: dorans-ring + boots-of-speed + health-potion2 + sight-ward2

Second back:hextech-revolver + sorcerers-shoes + sight-ward2 (if needed)

Mid game: rylais-crystal-scepter + will-of-the-ancients + elixir-of-brilliance + morellos-evil-tome (if needed, if not get late game)

Late game: rabadons-deathcap + banshees-veil + zhonyas-hourglass or guardian-angel
"Mercy is a human luxury…and responsibility." - Ahri

Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamt of one day becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe…the shape of the humans who lay scattered about her.

However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.
Introduction
In this guide you will learn how to play Ahri as a very safe, yet aggressive player in the beginning and to be very viable ganker when she reaches lv 6 and has a great late game damage.
Masteries
For masteries you want to make sure to get those AP in the Offensive and make sure to get down to the buff extender in the Utility.

[http://i.imgur.com/0ht4B.jpg]
Summoner Spells
[summoners/flash.png][summoners/ignite.png]

Explanation:

These are your main summoner spells for any mage and they work well with Ahri also.

I have seen some people rocking [summoners/heal.png] or [summoners/clarity.png] but I honestly dont think they are the best on Ahri. With that ignite you can guarantee your kill no matter what when in lane.
Skills
[skills/ahri/p.png] Passive: Soul Eater

Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp.

Explanation:






[skills/ahri/q.png] Q: Orb of Deception

Ahri throws out and pulls back her orb, dealing 40 / 65 / 90 / 115 / 140 (+33% of ability power) magic damage on the way out and 40 / 65 / 90 / 115 / 140 (+33% of ability power) true damage on the way back.

Cooldown: 7 seconds

Cost: 60/65/70/75/80 mana

Range: 880


Explanation:






[skills/ahri/w.png] W: Fox-Fire

Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies (prioritizes champions), dealing 40 / 70 / 100 / 130 / 160 (+38% of ability power) magic damage. Additional fox-fires that hit the same target deal 50% damage, up to a maximum total damage of 80 / 140 / 200 / 260 / 320 (+75% of ability power).

Cooldown: 9 / 8 / 7 / 6 / 5 Seconds

Cost: 60 mana

Range: 800


Explanation:






[skills/ahri/e.png] E: Charm

Ahri blows a kiss that deals 60 / 90 / 120 / 150 / 180 (+35% of ability power) magic damage to an enemy and charms it, causing them to walk harmlessly towards her for 1 / 1.25 / 1.5 / 1.75 / 2 seconds.

Cooldown: 12 Seconds

Cost: 50/65/80/951/110 Mana

Range: 975


Explanation:






[skills/ahri/r.png] R: Spirit Rush

Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes champions) for 100 / 140 / 180 (+30% of ability power) magic damage per bolt. Spirit Rush can be cast up to three times before going on cooldown.

Explanation:






Skill Order
The reason I go Q [skills/ahri/q.png], W [skills/ahri/e.png], then E [skills/ahri/w.png] is because your Q [skills/ahri/q.png] is your butter.

After we get E [skills/ahri/e.png] because that way you can get ganks from your jungler or you can land your Q to get that true damage back when it returns.

Then we get W [skills/ahri/w.png]

Reason so you can do your E [skills/ahri/e.png] to charm them. Then after landing your charm you start your W [skills/ahri/w.png] and then right after your Q [skills/ahri/q.png] which will deal A LOT of damage.

After getting 1 on each your main thing to level up is your Q [skills/ahri/q.png] and then your W [skills/ahri/w.png]. Without needing to explain your R [skills/ahri/r.png] when available.
Item Builds
Reason why we start with a [items/dorans-ring.png] is because of the AP it gives, the Health and also because of the little Mana Regen it gives you which Ahri needs in the beginning. Unless you can get someone who can jungle without blue like [champ/leesin.png] or [champ/rumble.png] or [champ/shyvana.png] you can start with [items/boots-of-speed.png] and [items/health-potion3.png]

For your first back:
I find that getting another [items/dorans-ring.png] + [items/boots-of-speed.png] helps you lane really well so you can work up to your [items/hextech-revolver.png]. If you do start with [items/boots-of-speed.png] and [items/health-potion3.png] then get 2 [items/dorans-ring.png].

Second back:
As stated in first back, you want to work towards that [items/hextech-revolver.png] and some wards. That way you can farm up. This item will allow you to gank also when your lv 6 and so you can get a little extra health when needed.

Main Items:
[items/rylais-crystal-scepter.png] because it helps you gank, gives you health, slows enemy! This is a must after you get your revolver. After upgrade your revolver to a [items/will-of-the-ancients.png]. After that work towards a [items/morellos-evil-tome.png] or [items/rabadons-deathcap.png] depending if you need the cooldowns or the damage.

Late Game:
[items/guardian-angel.png] I always get this item because Ahri needs to dash in and get the most of her ulti, and then people tend to aim her. This allows you to go in without worrying about dying. It also good for those HIGH AD teams.

[items/banshees-veil.png] Is for those HIGH AP teams. This will allow you to counter people like [champ/fiddlesticks.png] or [champ/leblanc.png] easily.

The rest is explanatory.

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Views: 3167
Last update: 477 days ago
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