Broken as hell. Definitely up there with Vayne and Trist as the top late-game carries. Although unlike those 2, he's pretty consistently good at all phases of the game. His biggest strength is that people underestimate him (punish all enemies that laugh in the loading screen cause they're laned against twitch). Everyone has a favorite pubstomp champ that they go to for a free win; for me, that's Twitch.
Doublelift - "Twitch is broken right now."
Scarra - "Twitch probably carries harder than any ADC out there." (coming from Scarra that's like saying "OMG WTF TWITCH OP RIOT NERF PLS")
Why play him?
He's fun, rewarding, challenging, and shreds people like they're made of butter. He's a valuable asset to his team, providing probably one the highest damage outputs of any ADC in teamfights. He has no weak points in the game; after you hit level 2, you become incredibly strong and only scale up from there. The way I would describe him is...a Draven that never falls off.
When should you pick Twitch?
It depends on the enemy team comp a lot more than just the lane matchup. Twitch can win most lanes just because of how good he trades, but he's extremely vulnerable to gap-closers and hard cc ( ). He has no real escape, and the only cc he has to defend himself with is definitely not the same as before the remake. With only 550, no escapes, and having a fat character unit (compared to other ADC's), it's really easy to get caught out, focused, and potentially lose your team the game.
-Strong early, mid, and late-game
-Can win pretty much any trade in lane
-Low mana costs
-Good ultimate is gg
-People think he's bad
-Applies the new stupid black cleaver like a mofo
-Early game can be weak if you play him wrong, get first-blooded, have a crappy support, or are up against a leona
-Ult requires good positioning, and ulting poorly is punished
Masteries21/9/0, with 3 in armor and 1 in MR. Why not 21/0/9? His mana costs are pretty low for an ADC, and 9 in defense really helps your trading ability at the early levels. If you really want to go 21/0/9 nobody's stopping you.
Personally, the straight 30 HP from 21/9/0 makes a huge difference for me because I can reliably get a lvl 2-4 first blood maybe half the games I play with Twitch, and the 3 armor and 30 HP are invaluable for that early aggression.
In short, my playstyle with Twitch is hyper-aggressive lvls 2-4, so I frontload as much starting stats as I can. Whereas I would go for a more scaling setup with a champ like Vayne, my Twitch depends entirely on getting first blood or an early double kill (which he can do very easily when played right). Some games when I get FB on the enemy ADC I can call it GG right there because of how hard I can snowball.
My normal mastery page:
RunesAlso real standard adc stuff....swap out ad reds for arpen if you have ocd.
Here's a picture, in case you can't read!
Hopefully you can use your imagination to come up with what an ADC page with arpen reds would look like. If that's too difficult, tell me and I will post a picture of that as well.
Pretty standard. Twitch has a really high lvl 2-3 kill potential that most people don't give him credit for, so ignite can often get you a nice first blood.
Sometimes you first pick Twitch cause he's so awesome but then they enemy team locks in a Leona and a Lux. Times like these, you gotta whip out the .
If you want , tell your support to grab it i.e. is overrated after S3 changes.
- Great defensive spell for any ADC, especially Twitch, if you don't feel like running . Shield strength > damage at all levels (lvl 1 shield w/ mastery=135, lvl 1 damage=70, so if you live with <65 health, which is highly likely in a lvl 1-2 fight, you can thank ).
Passive: Deadly Venom
Twitch's basic attacks infect the target, dealing 2 / 4 / 6 / 8 true damage every second for 6 seconds, stacking up to 6 times for a total possible 12 / 24 / 36 / 48 true damage per second for 6 seconds.
Main purpose is for expunge. Remember, expunge doesn't consume the stacks, so press e whenever your target(s) has 6 stacks. Not a bad passive on it's own either, it allows for some error in finishing people off with expunge. Very good synergy with ; 2 true dmg DOTs is better than 1.
ACTIVE: After 1.25 seconds (delayed up to 3 seconds if taking damage), Twitch becomes invisible for a short duration. While stealthed, Twitch gains 20% movement speed.
STEALTH DURATION: 4 / 5 / 6 / 7 / 8
Twitch gains bonus attack speed for 5 seconds after revealing himself.
BONUS ATTACK SPEED: 30% / 40% / 50% / 60% / 70%
Max this second for the attack speed steroid. This has a variety of uses, mostly as an escape tool, but say the enemy mid is off ganking or buying, you can clear the minions at mid and stealth (staying out of tower vision range). The enemy mid will think you just wanted the cs, so he'll let his tower clear your minions while he jerks off at his fountain or whatever mids do. Turns out you were just stealthed the whole time and now you got a 70% attack speed buff to take down that tower.
In lane, you can run into the bush, or pretend you running back to tower to recall, and stealth for some free surprise trade (if you're decently ahead, the simple knowledge that you can do this is enough to zone the enemy adc whenever they don't have vision on you, watch as they run in fear whenever you put your foot in the brush). In team fights, this is your escape/repositioning tool; you will most likely only get one per fight, so use it wisely.
W: Venom Cask
ACTIVE: Twitch hurls a cask of venom that explodes in an area, adding 2 stacks of Deadly Venom and slowing targets hit for 3 seconds.
SLOW: 25% / 30% / 35% / 40% / 45%
Main purpose is to apply a quick 2 stacks of your passive, but the slow is really nice as well. Always open with this on an engage, it gives your tanks/support an easier time landing their cc, and you don't waste time casting it while they are cc'ed. I, and most people, max this last, since it applies 2 stacks at all levels, but you can get away with maxing it second if you want to be a hippie or something.
This is not the "oh shit I'm getting dived by 5 guys better press W and live" skill it was before his remake. The cast/travel time is so long, and the AoE is so small, it won't really make a difference when you're getting chased. Like I said, it's mainly used to slow your enemies in lane for the trading advantage (orbwalking is really hard when you're slowed), and a free 2 stacks of passive in big fights.
ACTIVE: Deals physical damage to all nearby enemies affected by Deadly Venom. Expunge deals increased damage for each stack of Deadly Venom that is active on the target.
BASE PHYSICAL DAMAGE: 40 / 50 / 60 / 70 / 80
BONUS DAMAGE PER STACK: 15 / 20 / 25 / 30 / 35 (+ 20% AP) (+ 25% Bonus AD)
MAXIMUM PHYSICAL DAMAGE: 130 / 170 / 210 / 250 / 290 (+ 120% AP) (+ 150% Bonus AD)
Half of the reason you play Twitch (other half being his ultimate). Think of it this way: at full build, you can give everyone 6 stacks with your ult, and then press this to deal 500-700 damage to EVERYONE. One of the best non-ultimates in the game. In lane, this is what wins you trades (and you will win all of them). Open with cask, auto-attack a few times, Ezreal realizes he's a girl and arcane shifts away, then you press E to come out on top (you could probably take a mystic shot and arcane flux and still win the trade, 2 mystic shots and you'll come out even).
The worst thing you can do as Twitch is Expunge early. 8 seconds is a long-ass time, so you will usually only get one per fight. Good times to Expunge are when your ult expires, when your target has >4 stacks, or worst case scenario, when you are about to die.
Max it first, and try to get a good sense of its range. e.g. you want to position yourself so that Ezreal is still within expunge range when he arcane shifts backwards.
R: Spray and Pray
ACTIVE: For 7 seconds Twitch gains 300 attack range, bonus attack damage and his basic attacks become piercing bolts that deal 20% less damage to subsequent targets, down to a minimum of 40% damage.
BONUS ATTACK DAMAGE: 20 / 28 / 36
Has the potential to give everyone on the enemy team max poison and black cleaver stacks. Your usage of this ult will make or break the teamfight. With Vayne's ult, it's like a 60 second cooldown so you just pop it at the beginning of every fight and faceroll people. Don't do that with Twitch. Wait for the enemy bruisers to waste their gap-closers and cc; if you get stunned for 1.5 by Taric with your ult on, you just lost 1.5 out of 7 seconds on your ult. Hang around the back, auto attack the enemy frontline, and wait for them to line up before popping the perfect ulti. More often then not, I've found the best time to use your ult is right after you use to escape and the stealth expires. The enemies will have used their gap-closers (hence the nead for you to in the first place), you have a few seconds of stealth to position yourself perfectly for, and you get the AS boost to apply stacks faster.
Skill Order> > >
Think you can remember that?
Twitch is one of those champs that can level any of his basic abilities at lvl 1, depending on the situation. If you're teammates have high lvl 1 damage, and all you guys need is a hard cc for a kill, OR if you're guarding a bush and you think you might get caught, start to help your catch up to his victim or help yourself get away from pursuers. If you're team already has better slows and cc, and you think you might get into a prolonged lvl 1 teamfight, start and get that first blood. If you're in more organized 5v5 play and your team doesn't have an Ori ball to scout bushes, start .
Also not a bad example of good Twitch play in of itself....
Item Builds// (my personal favorite...10 extra AD is a lot at lvl 1 considering scales off bonus AD)
x1 or 2
when the timing feels right
(OP on twitch)
turn your vamp scepter into a or whatever
1 Defensive Item:
- Is actually really good for surviving bruiser assassins. If I think I need health, I usually go this over Warmogs.
Real standard adc items, no innovation here. QSS is my personal favorite defensive item because you really, really do not want to get locked down by CC at all during your ult. With Twitch, you are almost useless (well, as useless as an ADC can get) for 8 seconds after your ult and Expunge have expired. So the way I see it, I would rather get my entire ult off uninterrupted and die after than have 3 seconds of ult, die and pop GA, and get revived so I can auto attack some more.
Who knows? I usually build BT on champs that scale really hard off AD ( ), but the only skill Twitch has that scales of AD is at 25% bonus AD per stack. Sometimes though, if your behind (never happened to me on Twitch), BT might be a better buy since you effectively save 1600 gold (you're gonna have to buy vamp scepter either way) and you only do slightly less damage than with IE.
Personally, I always go + , but do whatever feels right. I'm sure some smart guy will/has already done the math proving one is better than the other, but I'm too lazy to look into it.
Crazy items and explanations:
- I know this item is hot sht right now but I personally really don't like it. It has a weird mix of stats so that if you go BotRK->PD you got too much AS and not enough AD, and if you go Blade->BT you have too much lifesteal. IE>BotRK is expensive, and doesn't give me the mobility and AS I'm used to with IE>PD (faster AS is faster kiting). I buy this as a 6th item against HP stacking enemies.
- you're a pussy and didn't take ignite
- f*ck that, the game is called League of Cleavers, get it right. no but actually you'll probably do more damage with Last Whisper, Twitch just uses Cleaver better than any other ADC, and every team with more than 2 AD's needs one (build LW when you have someone that can apply Cleaver better than you e.g. Garen).
This item is badass. Sneak up on the enemy ADC with your stealth and it's a guaranteed kill. In teamfights, if you crit when your ulti is on the projectile will crit on everyone it hits i.e. watch entire enemy team disappear in 3 auto attacks.
- It's not a bad alternative to . It keeps you useful even when your ult is down but your Expunge is up. I tried it out a few times, and obviously the passive is really good, more so for Twitch than many other ADC's, but 30% Crit is a lot to lose for 20% more AS that you really won't even notice. Still, not a bad item, buy at your discretion.
- It's a bad alternative to
Matchups (ADC's)Matchups are always an important factor in bottom lane, but imo less so for twitch than for other adc's.
- Boring lane, you slow her she slows you, dodge big ice arrow. If you got in a fight you would probably win, but whenever you slow her with cask she'll just turn around and slow you with volley. Either wait for support cc, or for her to waste volley on harass/creeps.
- Annoying ass b*tch. Traps reveal your stealth, she can just auto-attack you all day. Know what 650 range is, and keep more than that between yourself and Caitlyn. Not factoring in supports, if she starts autoattacking you and you try to close that 100 range difference to fight back, by the time you've closed the gap she'll have gotten yet another AA on you at which point she'll net away another 400 units, forcing you to turn back while still taking further auto's from her. Your other option is to just take the auto and maybe miss the CS you were going for, which also sucks.
- One of the only adc's that can actually trade with you. His Q does NOT reveal stealth, contrary to what people will tell you. Play this one with care.
- Your early game damage=his early game damage. Your late game damage>his late game damage.
- I explained a bit of this in the "Skills" section. For that reason, i sort of see Twitch as one of the only "counters" to Ezreal, since the latter is such a safe champ.
- He's not the most dangerous of ADC's to lane against, but his passive actually makes it noticeably harder to kill him. If you're going to try anything, lead with as you'll need the AS boost to match his instant one.
- Pretty easy pre-6, it's not so bad to fight him face-to-face with his W on, but don't let him get free hits on you while he outranges you with his W on.
- Spell shield works on and . Still not a hard matchup at all.
- Hard lane but can be done. Unlike Ezreal, her jump will most often put her outside the range of Expunge, but it's possible to Expunge her mid-jump if you have any shred of reaction time. Most often though, she will use her jump offensively, and from there it's entirely down to skill/supports.
- Really high base AD, this guy is good against Twitch. Really, the only way you counter Varus is by dodging his stuff.
- I mean yeah she can dodge your casks easier than others but it's physically impossible for her to out-trade you unless you're AFK. Long story short, three stacks of poison + Expunge will do way way way more damage than a Silver Bolts proc, in lane at least.
ALL OF THIS IS INTENTIONALLY MISLEADING, TWITCH HAS NO EVEN MATCHUPS; HE WINS EVERY LANE.
Matchups (Supports)In general, Twitch does really well against supports with low lane presence ( ) because he can pretty much kill most other adc's 1v1, let alone with his own support that actually has presence.
- She would probably be my go-to pick to counter twitch, but don't let that scare you. Just don't play like a total dimbus and you'll be fine. I consider her to be the hardest Twitch lane counter, but it's still possible to get fed and win lane hard.
- Headbutt range = 600, Twitch AA range = 550 :(
- Yeah ban him. It's not the hardest thing in the world to dodge his hooks, but he just adds too much randomness to the game. If, for some reason, he isn't banned, accept the fact that you will get hooked at least once, and will probably die because of it. Your reaction to getting pulled should not be to immediately stealth, because he can cancel your stealth "cast" with his ultimate silence.
- 3 sec fear, consider taking cleanse. Even if you think you can handle it in lane, definitely go for a QSS as part of your full build (maybe after IE and PD).
- Wait for her ult to expire before expunging...
- This one sucks. You can outtrade most other ADC at the early levels, but Sona's damage/heals will tip the trade in their favor. Honestly, if you had Taric support for instance I would actually tell him to stun Sona over the enemy ADC in early level trades. I don't think any other support trades as well as she does pre-6, and even though her damage falls off post-6 her ult is a different kind of pressure you have to deal with.
- Yeah like Blitz she can silence your stealth cast. You will win all-ins, but don't trade since she'll just heal her ADC back up.
- Stealth when you see sparkly thing fly towards you. Any lane with Taric actually pretty much depends on whether that lane is a duo queue or not.
- Long-range Leona, hard but definitely not impossible. Really, with any kind of bind, you gotta ask yourself 2 questions: 1, does the enemy ADC out-range me? If yes, you dead. If no, is the enemy ADC a champion I can out-trade standing still? With champs like Ezreal, the longer you are bound and the longer the fight lasts the more Mystics Shots he will land and the worse it gets for you.
- LOL you better hope you can stealth before he catches you.
I know in these Matchup sections I make it sound like laning with Twitch requires actual skill and thought, but really, it doesn't.
Good WithTwitch is pretty versatile in terms of which support you can pair him with, but obviously some (I personally feel) work better than others.
My #1 choice. Her ult goes really well with yours, and at the early levels your trading power is unparalleled.
Probably the most well-known of Twitch's lane combos, lategame this pair is an unstoppable force, more so IMO than any other Nunu/ADC pairing. However, early game, he doesn't really do that much for you.
He grabs ADC. You kill ADC. Not very hard.
Very underestimated support, especially with Twitch. This is one of my favorite lategame pairings because ideally, you want to be standing still AAing for the entire duration of Twitch's ult, and Janna lets you do just that by peeling for you the whole time. Early game will depend on the playstyle of the Janna you're laning with. Most people see her as only a counter to kill-lanes ( ) but she can make some interesting plays on her own as well.
A lot of people think this is the best option for Twitch, since she turns his lane from a kill-or-get-killed lane to a just-kill lane, but the problem with Leona in general is that she's really easy to bait, since once you go in you really go in, and this downside is amplified by the fact that Twitch has no escapes of his own, either. This lane can be good, but it really depends on who their jungler is and how good you've warded.
He can stun people. See Chapter 12 for a play-by-play breakdown of how to lane Twitch/Taric. He's my #3
Meh. Too many Alistars thinking they know how to combo made him pretty off-putting to me. There are better options.
My #2. If you want a kill lane, this is who you want with you. Her cc rivals Leona's, without the drawback of having to go balls deep, and on top of that she is pretty good at helping you trade by adding her own damage as well.
Kinda like Zyra support, but depends a lot more on landing her Q. I don't think I would ever pick her over Zyra if that's the type of lane you were going for.
Not bad at all, you're a very good trader, and Lulu is pretty good at helping her ADC's trade. In teamfights, you would ideally want to be standing right in front of their frontline, so you can hit their backrow with you ult, but obviously that's pretty stupidly dangerous. However, Lulu's ult can help you with that by making you beefy and keeping the enemies around you in place.
Pretty much depends on whether or not she can land her Q.
All I can say is....try it, you will win.
Not the worst...but i mean why not just send her top and she can still peel for/invincible you in teamfights.
One of my favorite supports to lane with, but unfortunately Twitch doesn't take advantage of him as well as other ADC's can. Still really strong lane, definitely try it out.
I don't like it.
Early GameThe focus of this guide is laning with Twitch, specifically how to trade successfully with him. Most of you probably already know, or can look up guides, about ADC last hitting, positioning, whatever. That stuff should already be second nature, why you play Twitch over any other hyper-carry isn't because of his amazing ult, it's because of his ability to trade with and absolutely destroy his opponents in lane. If you want a really in-depth explanation on how to lane with Twitch, read Chapter 12.
If I were to grossly over-simplify laning with Twitch, the gist of it is open with , auto attack twice, and press .
Lastly, eventually you may become so much of a problem that the enemy support starts buying or even . First, congratulate yourself on the fact that you're doing so well you've forced the enemy team to spend tons of extra money just to manage one of your skills. Pink wards should generally be taken down by your own support's pinks (so tell him or her to keep a couple handy), where as Oracles can really only be dealt with by killing the Oracle. However, keep in mind that Twitch's stealth mechanic is probably, relatively, the least useful part of his kit, and most times you will be using for the AS bonus. Pink vision really only affects Twitch in that it stops him from going into the bush and stealthing for surprise trading.
Everything you need to know about playing TwitchIf you're not that serious about playing Twitch, or are just looking for a surface level guide to him, everything you need to know is in the Item Builds, Runes, Masteries, and Skills sections. This chapter is devoted to explaining the nuances of playing ratman, because I really believe he's different from any other ADC. I expect most of you reading this guide are already decent ADC players; you can last hit, position, orbwalk etc well, but if you spend all your time bot lane farming and you reach lategame 0/0/0 there's really no reason to pick Twitch over say, Vayne.
The advantage Twitch has over Draven (other than the fact that Draven falls off and completely depends on catching axes) is the fact that people underestimate him. I don't mean that they think he's straight up bad (only a small percentage of...persons of lesser intelligence think that), but they see him as a squishy late game carry who's sole job is to melt the enemy team with his ult (which is true), essentially they think of him as a less mobile Vayne. Another misconception is that he falls into the "stealth troll" category of champs like Evelynn or Shaco. Twitch is a champion that I play solely for his laning ability, and stealth is really not a key component of his kit at all, at least in lane. I really only use it for surprise trading and obviously the attack speed buff.
Mechanics on Twitch are equally if not more important than on other ADC's, but Twitch has probably the highest trading/kill potential of any ADC in lane. Like I said earlier, think of Twitch as a Draven that doesn't fall off. You would never pick Draven just to farm passively; you pick him because you want a kill lane. If you end lane with anything less than 5/0, in my opinion, you've wasted a Twitch pick.
What sets Twitch apart from other ADC's with high burst/trade like Draven, Corki, Sivir, or Ezreal is that A. he doesn't depend on landing skillshots, and B. you don't have to capitalize on the enemy ADC's mistakes to start/win trades. Trading with Draven entirely depends on waiting for the enemy ADC to walk too close for a CS, or his support to land CC. With Twitch, the rule is: if they're within range of cask, and you land cask, you can trade, because 99% of Corki's, Tristana's, and Ezreal's won't spend 1/4 of their mana to jump away just because you hit them with a cask. They'll keep farming, get hit by your support's CC (hopefully), maybe even try to fight back at you (again, most people see Twitch as a squishy rodent), at which point you disengage, hit E, and come out on top. My personal rule of thumb for trading is if you can land cask (2 stacks) and AA twice for another 2 stacks, you can press E. Don't get hung up trying to get 6 stacks, but don't immediately expunge right when you land cask either.
Another key thing to remember when playing Twitch is his lvl 2-3 kill potential. I know this sounds like a bullshit, low-elo thing to say, but I've probably gotten a lvl 2-3 first blood in 80% of the games I've played with Twitch. I'll try to post a video of what I mean, but essentially what I'm trying to say is best illustrated by a Taric/Twitch lane. Nobody would try to trade with a lvl 2-3 Corki/Taric lane, but for some reason Twitch/Taric is just a lot less intimidating at those levels. If Taric lands his first stun and you get the enemy ADC down to 60/70% health, the next successful stun is a kill. It's imperative that you go for this early kill, because a first blood, or an early double kill is GG I'm not even kidding Twitch snowballs that hard.
What will happen (and this will happen exactly as I tell it every single time) is you land cask, Taric follows up with stun, you flash into their face, Ignite and AA as many times as you can in 1.5 seconds. The enemy ADC will immediately flash away once the stun is over (more so because they're intimated by your flash than that they're actually scared of dying to you) and then you just press E to secure the kill. It sounds dumb, but lets say you've AAed 3 times in the 1.5 second stun (so 5 stacks of poison total). At lvl 2 you should have ~20 AD from masteries and runes, plus another 10 from Long Sword (which I start with pretty much every game), and another 5 from your Ignite mastery, meaning your lvl 1 E does 159 physical damage, combined with 60 true damage from 5 stacks of poison, and 56 more true damage from what remained of your Ignite (which I assume has only ticked once in the 1.5 second stun). In other words, you have a margin of error of 275 combined physical and true damage in finishing the enemy ADC off after they have flashed away (which is about half their health if you're generous). The reason you flash in immediately when the stun lands is so that when they flash out, you are still in range for expunge. Also, obviously this is a lot harder to pull off on champions like Ezreal (doesn't matter because Twitch naturally counters him anyways) or Sivir (most other ADC's escapes will be interrupted by stun), or if you get hit by the enemy support's hard CC (you have 1.5 seconds of time to use your flash, try to use it for the dual purpose of keeping yourself in range for expunge AND dodging enemy HARD CC, slows don't really make a difference). Lastly, this strategy is directly countered by Cleanse (obviously) and is somewhat harder to pull off against ADC's that brought Heal or Barrier.
I apologize for the gigantic wall of text, but, again, this section is specifically for those who want to know about the in-depth mechanics of laning with Twitch. If you don't really care and just want to play Twitch as a regular ADC, you don't have to read this chapter at all. Hopefully I can get a video of me laning with a Taric so I can show you what I mean, but unfortunately I have a Mac and I don't know how to record LoL with this thing.
TL;DR Twitch good at trading so do it. Also kill people at level 2.
HOW TO DO DOUBLE GOLEMS:
This is a pretty important topic that should be touched on. There's a lot of people, especially at my elo, that do double golems when they shouldn't, or don't do them when they should, or just do them plain wrong. Unless you have a Soraka, double golems are usually only worth doing if you can make a lvl 2 play in the time period that you are lvl 2 and your lane opponents are lvl 1, i.e. Twitch + Taric/Leona: do double golems; Draven + Taric: skip double golems and just go hard at lvl 1; Vayne + Lulu: skip doubles because wtf are you going to do at lvl 2.
Now, finally, how to do them. I just decided to write this section on a whim so I'll get a screenshot later, but you want to be standing to the immediate left of the smaller golem (which is on the left), with your support standing to the immediate right of the larger one. When the spawn, both of you should aggro your respective golems, and you bring the small golem towards your tier 2 tower (through the little gap in the trees) and kill it, while your support brings the larger golem towards your tier 1 tower (through the little bush) and lets it reset. Once you have killed the small golem, you and your support should bounce the large golem aggro between the two of you (just like in season 2), until it is dead. I usually take the small golem for myself and let my support take the big one, but you can do the opposite as well (just make sure both of you are getting one of the golem's xp). Using this method, you should take virtually no damage from the small golem, and a total of 50-100 damage between the two of you from the big one (depending on how good you guys switched aggros).
Mid GameWhile still strong during this period, I would consider mid game to be Twitch's plateau (unless you're fed, obviously), kind of like Tristana but to a much lesser extent. One of the problems for Twitch during this time is that while he's roaming (walking through river from bot to mid, something I do a lot), he's really susceptible to getting caught due to his slow movement speed and lack of a real escape. If you run into a Lee Sin on your way up from bot, you're probably going to die.
Twitch is not a good 1v1er, he really needs his team in front of him to be able to do anything. Unless you're stupid fed, don't try to catch/fight anyone, especially melee bruisers. Focus on farming and pushing, and wait for your team to group up.
Late GameBy now, you are your team. As with any hyper-carry, if you live, you win. If you die, you lose. Stick with your teammates, and tell them to group up and stop doing wraiths when they have a full build.
So eventually any smart team will buy an against you. While it does hurt Twitch's survivability, it doesn't hugely affect his gameplay as much as it would 's or 's. Just keep in mind that your becomes strictly an AS/MS buff and play Twitch like you would play (like you have no escapes). While you might think you're getting countered, Twitch's stealth isn't essential to his kit as his two main skills are and , and if you can force the enemy team to spend 400g every 5 minutes, I'd say that's worth it.
Team FightsGetting the perfect ult:
Pretty much everything I said in the "Skills" description.
-Don't ult immediately in every fight
-Wait for them to waste their gap closers/cc
-Look for them to line up nicely (I'd say hitting 3+ with your ulti is considered very good)
-Use your Q to get in a good position
-Lead with cask before activating ulti
IMPORTANT: Creeps will trigger the 20% damage fall-off on your ult, so do your best to avoid fighting on top of the enemy minions. As such, Twitch is much better at team fighting in the jungle/at monster objectives than he is in lane because there aren't any creeps to gimp your damage in the jungle, and the walls are much narrower, forcing the enemy team to line up for your ult.
Like with any ADC, stay on the outside until you see that Xin Zhao waste his jump, then you get close with your ult and shred people. Learn to kite; it's more important on Twitch than almost any other ADC, even if Xin Zhao's jump is down he can still try to walk up to you.
Final CommentsThinks for read my guide on rat man.
Ask me a question in the comments and I will do my best to answer it seriously.
Carryin myself outa silver with Twitch: