Patch 6.3Â will be live in a few hours. Here are the official notes:
HERE‘s the maintenance schedule for all regions:
Welcome to patch 6.3, the one where we finally make changes to Dragon and give assassins a shiny new toy. Shout-outs to Pwyff for covering in my absence – now let’s dive in and geteducational.
6.3, like the two patches before, can be thought of as the ‘final chapter’ in our preseason follow-up trilogy. While the rippling effects of the season’s changes will be felt and dealt with throughout the year, we’re getting everything nice and neat before we move on to tackle bigger and better things. This means putting out a warrant for Graves, remembering to feed the Kog’Maw, and recalling some of Corki’s weapons to match balance regulations.
But despite the nerfs and buffs you’re accustomed to, we’ve also got a big-ticket change coming below: the introduction of Duskblade of Draktharr. In addition to a seriously villainous name, this item seeks to be the answer to the age-old League question ‘How will Riot ever balance assassins?’ Over the years, we’ve seen assassins just opting in to whatever damage items they could get their hands on, even when they had inefficient stats (like when they used to stack Bloodthirsters and never use the lifesteal) – simply because itemization wasthat hard. By clearly calling out ‘Hey, this one’s for you!’ we can start to set an expectation around how an assassin can act in fights, as well as the kinds of power-curves they should have long-term. Things may not be 100% balanced right at the start, but in most cases the advice remains the same: If an assassin has their sights on you, get out of the way.
Add in some changes to Dragon’s stacking effects (more on that below) and an overhaul of some of our big-ticket armor items and you’re looking at a patch aiming to deliver some big changes to the mid-late game of most matches. Do you contest a 2nd or 4th Dragon against a team with 3 split-pushing Sunfire Cape users? Or do you just hard-engage with your 5-Duskblade team? You don’t have to answer now – I’m sure you’ll have enough practice with both of these entirely realistic situations to become the expert in no time.
And that’s it for us! Enjoy diving through the ocean of context and we’ll see you on the other side. And by that I mean on the ‘other side’ of champion select. Probably building Duskblade.
See you at the grey screen.
Mark of the Assassin [ Q ]
Shadow Dance [ R ]
Headbutt [ W ]
Triumphant Roar [ E ]
Phosphorus Bomb [ Q ]
Missile Barrage [ R ]
Timewinder [ Q ]
Barrel Roll [ Q ]
Drunken Rage [ W ]
Here’s the new AoE change on [ W ]:
New Destiny [ Passive ]
End of the Line [ Q ]
QuickdrawÂ [ E ]
Test of Spirit [ E ]
Relentless Assault [ Passive ]
RenewalÂ [ R + W ]
Caustic Spittle [ Q ]
Bio-Arcane Barrage [ W ]
Hammer Shock [ Q ]
Heroic Charge [ E ]
Keeper’s Verdict [ R ]
Bola Strike [ E ]
Arcane Mastery [ Passive ]
Desperate Power [ R ]
[ Bonus ] Here’s the buffed Xin Zhao soloing Dragon at level 3 after a standard jungle clear.
Battle Cry [ W ]
[ Note ] If you have a Sated Devourer, it will NOT reduce the attacks needed to proc the crit.
Audacious Charge [ E ]
Death Mark [ R ]
Mega Inferno Bomb [ R ]
Boots of Swiftness
Boots of Mobility
Dead Man’s Plate
Duskblade of Draktharr
Grants 75 Attack Damage and 5% Movement Speed;
Recipe: Serrated Dirk [1100 Gold] + Â B.F. Sword [1300 Gold] + 850 Gold Recipe Cost = 3250 Gold Total;
UNIQUE Passive: Grants 10 Armor Penetration;
UNIQUE Passive: Hitting an enemy Champion with a basic attack applies Nightfall to them [120 second CD];
Nightfall: After 2 seconds, the target is dealt 90 [+25% of Missing HP] physical damage. If you score a kill or an assist before Nightfall triggers, the passive’s cooldown is reset.
Here’s a video of how the Nightfall detonation looks like:
Ionian Boots of Lucidity
Bond of Stone
If youâ€™re below 5% of your Maximum HP, the 6% of damage taken by allies wonâ€™t be redirected to you.
Expose Weakness [ Tier 2 Ferocity ]
Buckle up, dear readers. It’s context time.
First up, let’s talk about the state of Dragon as-is. We’ve been happy with how the build-up to Aspect provides some unique strategic value that doesn’t really exist elsewhere, allowing teams an alternate path to success that isn’t just ‘be the best at fighting champions’ or ‘be the best at fighting turrets.’ From that perspective Dragon’s been a big success, even if many games end far before Aspect is ever achieved.
That said, getting there isn’t as rewarding as we’d like it to be. While there’s always been inherent value in the 2nd and 4th stacks of dragon because they unlock Dragon’s most desired buffs (team-wide movement speed and the threat of dragon 5), many just sort of lose interest. Mix in the higher value of split-pushing and turret-taking in 2016, and you have a whole lot of Dragons going un-hunted.
We spun on potential solutions for a while, but here’s what we landed on: It’s not necessary for every stack of Dragon to be so powerful that contesting it is necessary. Doing so creates a snowballing vortex where each Dragon buff ensures you get the next one, focusing the game too heavily on an early-game arm’s race, rather than a match-long consideration. That said, each individual Dragon should provide an advantage that feels consequential – as an opponent, the decision to give up a stack of Dragon should be based around ‘we will oppose with something equally valuable’ rather than ‘the power of that buff is so low I can’t be bothered.’
That leads us to today. These changes attempt to find a happy medium, with the intermediary stacks of Dragon being desirable but not mandatory. By adding more viscerality and strategic power into the buffs themselves (and let’s be real, ‘everyone is mini-Alistar’ is much cooler than ‘oh boy minion damage’), we’re looking to add some more relevance and urgency for teams that imagine dragons to be their ticket to victory.
Sweetheart Sona will be available in store for 975 RP.
Heartseeker OriannaÂ will be available in store for 1350 RP.
The Harpseeker ward skin will be in store for 640 RP.
Three Valentine’s Day-themedÂ will be available in store after Patch 6.3 hits live, presumably for 250 RP each:
Gragas has received updated icons for his spells. From left to right:Â Passive, Q, W, E and R.
Lux also has new spell icons.Â From left to right:Â Passive, Q, W, E and R.
Shacoâ€˜s also received icons.Â From left to right:Â Passive, Q, W, E, R and R while clone is active.
Places to contact me: